NVIDIA GeForce GTX 1650 Mobile

NVIDIA GeForce GTX 1650 Mobile

About GPU

The NVIDIA GeForce GTX 1650 Mobile GPU is a powerful graphics card designed for gaming and high-performance computing on laptops. With a base clock speed of 1380MHz and a boost clock speed of 1515MHz, this GPU delivers fast and smooth graphics rendering for a seamless gaming experience. Equipped with 4GB of GDDR6 memory and a memory clock speed of 1500MHz, the GTX 1650 Mobile offers ample memory bandwidth for handling complex textures and high-resolution graphics. The 1024 shading units provide impressive parallel processing capabilities, while the 1024KB of L2 cache helps to reduce latency and improve overall performance. Despite its impressive performance, the GTX 1650 Mobile has a relatively low thermal design power (TDP) of 50W, making it a suitable choice for thin and light laptops that prioritize battery life and portability. Additionally, the GPU's theoretical performance of 3.103 TFLOPS and its 3DMark Time Spy score of 3445 demonstrate its ability to handle modern games and demanding applications with ease. Overall, the NVIDIA GeForce GTX 1650 Mobile GPU offers a compelling combination of performance, efficiency, and affordability, making it an excellent choice for gamers and content creators who require a powerful yet portable graphics solution for their laptops. Whether you're gaming, video editing, or running complex simulations, the GTX 1650 Mobile has the hardware capabilities to meet your needs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2020
Model Name
GeForce GTX 1650 Mobile
Generation
GeForce 16 Mobile
Base Clock
1380MHz
Boost Clock
1515MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
48.48 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
96.96 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.205 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.96 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.041 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
3.041 TFLOPS
3DMark Time Spy
Score
3514

Compared to Other GPU

FP32 (float) / TFLOPS
3.048 +0.2%
3.044 +0.1%
3.033 -0.3%
3.02 -0.7%
3DMark Time Spy
3619 +3%
3521 +0.2%
3489 -0.7%