AMD Radeon RX 7600

AMD Radeon RX 7600

AMD Radeon RX 7600: A Guide to the Budget Gaming GPU of 2025

Overview of architecture, performance, and practical tips for gamers and enthusiasts.


1. Architecture and Key Features

RDNA 3: Evolution of Efficiency

The RX 7600 graphics card is built on AMD's RDNA 3 architecture, which represents a step forward in energy efficiency and performance. The chips are manufactured using a 6nm process (in contrast to the high-end models based on a 5nm process), allowing for cost reductions without significant losses in power.

Unique Technologies

- Ray Accelerators: The card supports ray tracing, but with a caveat — for comfortable gaming with ray tracing, it is recommended to use FSR (FidelityFX Super Resolution).

- FSR 3.0: An upscaling technology with Frame Generation support that increases FPS by 30-50% in games with active ray tracing.

- Hybrid Compute: Optimization for simultaneously handling graphical and computational tasks, which is useful in streaming.


2. Memory: Fast but Limited?

GDDR6 and 8 GB: Is it Enough in 2025?

The RX 7600 comes with 8 GB of GDDR6 memory, featuring a 128-bit bus and a bandwidth of 288 GB/s. This suffices for 1080p gaming, but at 1440p in projects like Cyberpunk 2077 or Starfield, performance dips may occur due to insufficient VRAM.

Tip: For future upgrades, it’s better to consider models with 12 GB, but if the budget is tight, 8 GB is an acceptable option when using FSR.


3. Gaming Performance: Numbers and Realities

1080p: The King of Budget Gaming

- Apex Legends: 140-160 FPS (max settings).

- Elden Ring: 75-85 FPS (high settings, no RT).

- Call of Duty: Modern Warfare IV: 110-130 FPS.

1440p: Requires Compromises

With FSR 3.0 Quality activated:

- Horizon Forbidden West: 60-70 FPS.

- Alan Wake 2: 45-55 FPS (with RT).

4K: Only for Less Demanding Titles

In CS2 or Dota 2, the card delivers a steady 60+ FPS, but struggles in AAA titles without FSR.

Ray Tracing: The "Economy" Mode

RT reduces FPS by 30-40%, but when paired with FSR 3.0, the difference becomes less noticeable (15-20% loss).


4. Professional Tasks: Not Just Gaming

Video Editing and 3D Work

- In DaVinci Resolve, the RX 7600 shows good rendering speed thanks to OpenCL support and Adrenalin Studio Drivers.

- For Blender, NVIDIA cards are better suited (due to CUDA), but with the use of the HIP backend, AMD delivers acceptable results.

Scientific Computing

The GPU is suitable for basic tasks (e.g., simulations in MATLAB) but falls short compared to specialized solutions like the NVIDIA A100.


5. Power Consumption and Cooling

TDP 165 W: Simpler Than It Seems

The card does not require an overly powerful cooling system — even dual-fan versions (e.g., Sapphire Pulse) maintain temperatures below 70°C under load.

Recommendations

- Power Supply: 500 W (550 W recommended for safety).

- Case: A model with 2-3 fans is sufficient. Avoid compact cases without ventilation.


6. Comparison with Competitors

NVIDIA RTX 4060:

- Pros: Better RT performance, DLSS 3.5.

- Cons: More expensive by $50-70 (RX 7600 price — $269 versus $299-329 for RTX 4060).

AMD Radeon RX 7700 XT:

- 25-30% more powerful, but priced at $399. This is a more rational choice for 1440p.

Intel Arc A770:

- Cheaper ($250), but drivers and stability are still questionable.


7. Practical Tips

Power Supply: Don’t skimp on certifications (80+ Bronze or higher). Examples: Corsair CX550, EVGA 600 GD.

Compatibility:

- PCIe 4.0 x8 — make sure your motherboard supports this standard.

- For processors: Ryzen 5 5600X or Core i5-12400F and newer.

Drivers:

- Use the Adrenalin Edition 2025 with optimizations for FSR 3.0. Avoid beta versions for stable operation.


8. Pros and Cons

Pros:

- Excellent price for 1080p gaming.

- Support for FSR 3.0 and AV1 encoding.

- Low power consumption.

Cons:

- Only 8 GB of memory.

- Weak RT performance without FSR.


9. Final Verdict: Who Should Consider the RX 7600?

This graphics card is an ideal choice for:

- Gamers with 1080p 144 Hz monitors who wish to play at high settings without overpaying.

- Streamers who value energy efficiency and AV1 support.

- Budget builds, where every dollar counts.

If you are not willing to compromise on 1440p or ray tracing, consider the RX 7700 XT or RTX 4070. However, at $269, the RX 7600 remains the best in its niche, proving that AMD can still compete in the budget segment.


Prices are current as of April 2025. Check for discounts and updated models before purchasing!

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2023
Model Name
Radeon RX 7600
Generation
Navi III
Base Clock
1720MHz
Boost Clock
2655MHz
Bus Interface
PCIe 4.0 x8
Transistors
13,300 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
43.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
679.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
165W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
41 fps
Shadow of the Tomb Raider 1440p
Score
88 fps
Shadow of the Tomb Raider 1080p
Score
163 fps
Cyberpunk 2077 1080p
Score
69 fps
GTA 5 2160p
Score
80 fps
GTA 5 1440p
Score
80 fps
GTA 5 1080p
Score
194 fps
FP32 (float)
Score
21.315 TFLOPS
3DMark Time Spy
Score
10694
Blender
Score
1265.43
Vulkan
Score
91662
OpenCL
Score
82889

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
102 +148.8%
31 -24.4%
Shadow of the Tomb Raider 1440p / fps
292 +231.8%
128 +45.5%
67 -23.9%
49 -44.3%
Shadow of the Tomb Raider 1080p / fps
310 +90.2%
72 -55.8%
Cyberpunk 2077 1080p / fps
127 +84.1%
21 -69.6%
GTA 5 2160p / fps
174 +117.5%
100 +25%
GTA 5 1440p / fps
153 +91.3%
103 +28.8%
82 +2.5%
29 -63.8%
GTA 5 1080p / fps
231 +19.1%
156 -19.6%
141 -27.3%
86 -55.7%
FP32 (float) / TFLOPS
22.971 +7.8%
22.328 +4.8%
19.88 -6.7%
19.1 -10.4%
3DMark Time Spy
26758 +150.2%
8706 -18.6%
Blender
4055 +220.4%
2155.51 +70.3%
1265.43
624 -50.7%
343 -72.9%
Vulkan
382809 +317.6%
140875 +53.7%
61331 -33.1%
34688 -62.2%
OpenCL
191030 +130.5%
125583 +51.5%
62379 -24.7%
38630 -53.4%