AMD Radeon RX 7900 XT

AMD Radeon RX 7900 XT

About GPU

The AMD Radeon RX 7900 XT is a powerhouse GPU that delivers exceptional performance for gaming and content creation. With a base clock of 1500MHz and a boost clock of 2394MHz, this GPU offers blistering speed and smooth gameplay for the most demanding titles. One of the standout features of the Radeon RX 7900 XT is its massive 20GB of GDDR6 memory, which ensures that even the most memory-intensive games and applications can run smoothly. Coupled with a high memory clock of 2500MHz, this GPU is able to handle large textures and complex scenes with ease. With 5376 shading units and 6MB of L2 cache, the Radeon RX 7900 XT offers exceptional rendering capabilities, resulting in stunning visuals and smooth frame rates. This is reflected in its impressive 3DMark Time Spy score of 26233 and an astonishing 299 fps in Shadow of the Tomb Raider at 1080p resolution. The Radeon RX 7900 XT does have a relatively high TDP of 300W, which means that a capable power supply and cooling solution are necessary for optimal performance. However, the theoretical performance of 51.48 TFLOPS makes it clear that this GPU is a true powerhouse. In conclusion, the AMD Radeon RX 7900 XT is a top-of-the-line GPU that combines exceptional speed, massive memory capacity, and impressive rendering capabilities. Whether you're a hardcore gamer or a content creator, this GPU is sure to deliver exceptional performance for all your needs.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2022
Model Name
Radeon RX 7900 XT
Generation
Navi III
Base Clock
1500MHz
Boost Clock
2394MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
20GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
2500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
800.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
459.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
804.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
103.0 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.609 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
50.45 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5376
L1 Cache
256 KB per Array
L2 Cache
6MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

Shadow of the Tomb Raider 2160p
Score
104 fps
Shadow of the Tomb Raider 1440p
Score
209 fps
Shadow of the Tomb Raider 1080p
Score
305 fps
Cyberpunk 2077 1440p
Score
89 fps
GTA 5 2160p
Score
173 fps
GTA 5 1440p
Score
173 fps
FP32 (float)
Score
50.45 TFLOPS
3DMark Time Spy
Score
26758
Blender
Score
3618
Vulkan
Score
199473
OpenCL
Score
171826

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
129 +24%
126 +21.2%
Shadow of the Tomb Raider 1440p / fps
251 +20.1%
219 +4.8%
170 -18.7%
Shadow of the Tomb Raider 1080p / fps
310 +1.6%
304 -0.3%
295 -3.3%
Cyberpunk 2077 1440p / fps
95 +6.7%
GTA 5 2160p / fps
174 +0.6%
167 -3.5%
GTA 5 1440p / fps
177 +2.3%
177 +2.3%
168 -2.9%
FP32 (float) / TFLOPS
50.196 -0.5%
49.715 -1.5%
3DMark Time Spy
28889 +8%
27571 +3%
23193 -13.3%
21975 -17.9%
Blender
3704 +2.4%
3548 -1.9%
Vulkan
219989 +10.3%
207930 +4.2%
179181 -10.2%
OpenCL
174971 +1.8%
173543 +1%
171330 -0.3%
168239 -2.1%