NVIDIA GeForce RTX 4090 Mobile

NVIDIA GeForce RTX 4090 Mobile

About GPU

The NVIDIA GeForce RTX 4090 Mobile GPU is a powerhouse of a graphics card, delivering top-of-the-line performance for gamers and content creators alike. With a base clock of 1335MHz and a boost clock of 1695MHz, this mobile GPU is designed to handle even the most demanding tasks with ease. The 16GB of GDDR6 memory and a memory clock of 2250MHz ensure smooth and fast operation, while the 64MB L2 cache further enhances its performance. One of the most impressive aspects of the RTX 4090 is its whopping 9728 shading units, which contribute to its incredible theoretical performance of 32.98 TFLOPS. This translates to real-world results, as seen in benchmarks such as 3DMark Time Spy, where it scores an impressive 21654, and in gaming performance, with GTA 5 running at 180 fps at 1080p resolution. Despite its immense power, the RTX 4090 manages to maintain a TDP of 120W, making it a relatively efficient and viable option for mobile systems. Its capabilities make it an ideal choice for high-performance laptops, enabling gamers and professionals to take their work or play on the go without sacrificing performance. In conclusion, the NVIDIA GeForce RTX 4090 Mobile GPU stands as a testament to the company's commitment to delivering cutting-edge technology. Its exceptional performance, impressive specifications, and overall efficiency make it a standout option for anyone in need of uncompromising graphics power in a mobile form factor.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4090 Mobile
Generation
GeForce 40 Mobile
Base Clock
1335MHz
Boost Clock
1695MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
515.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
515.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.64 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
76
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
9728
L1 Cache
128 KB (per SM)
L2 Cache
64MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Cyberpunk 2077 1440p
Score
59 fps
GTA 5 2160p
Score
167 fps
GTA 5 1440p
Score
167 fps
GTA 5 1080p
Score
184 fps
FP32 (float)
Score
33.64 TFLOPS
3DMark Time Spy
Score
21221
Blender
Score
8039
OctaneBench
Score
744

Compared to Other GPU

Cyberpunk 2077 1440p / fps
57 -3.4%
GTA 5 2160p / fps
146 -12.6%
141 -15.6%
GTA 5 1440p / fps
168 +0.6%
155 -7.2%
GTA 5 1080p / fps
186 +1.1%
185 +0.5%
184 -0%
FP32 (float) / TFLOPS
35.404 +5.2%
34.868 +3.7%
33.418 -0.7%
3DMark Time Spy
21975 +3.6%
21388 +0.8%
20661 -2.6%
20345 -4.1%