NVIDIA GB10

NVIDIA GB10
NVIDIA GB10 graphics card review

NVIDIA GB10: 1 PFLOP and 128 GB Memory for Local AI

The GB10 is designed for compact AI stations like the NVIDIA DGX Spark and significantly differs from typical Blackwell graphics cards. It combines a 20-core Arm processor, Blackwell graphics, and 128 GB of LPDDR5X unified memory in a single enclosure. NVIDIA claims performance of up to 1 PFLOP FP4, and real-world tests confirm this level. In practical AI tasks, memory bandwidth becomes a crucial limitation.

How GB10 Differs from GeForce

The GB10 was first showcased in January 2025 as part of Project DIGITS. Later, this concept formed the basis for the DGX Spark, with the platform being adopted by other manufacturers. Systems based on the GB10 include the ASUS Ascent GX10, Lenovo ThinkStation PGX, HP ZGX Nano G1n, GIGABYTE AI TOP ATOM, Acer Veriton GN100, and other compact AI systems.

The main advantage of the GB10 lies in its 128 GB of unified memory for both CPU and GPU.

Due to this memory capacity, the GB10 can locally run models that cannot fit into the 16-32 GB VRAM of most consumer graphics cards. According to NVIDIA, systems on the GB10 can handle models with up to 200 billion parameters with appropriate quantization and optimizations.

Tests Confirm the Claimed 1 PFLOP

The 1 PFLOP figure pertains to FP4 computations with a sparsity of 2:4. This number cannot directly correlate with the overall speed of the graphics section or the speed of token generation in LLM.

In 2026, reproducible results from nvfp4bench appeared, which test the Tensor Cores of the GB10 in NVFP4 calculations. Production systems show approximately 486-504 TFLOPS in dense NVFP4 and about 1 PFLOP with a sparsity of 2:4.

GB10 in Specific Devices

Device NVFP4 Dense NVFP4 Sparse 2:4 Memory Bandwidth
HP ZGX Nano G1n 503.9 TFLOPS 1007.8 TFLOPS 207 GB/s
Lenovo ThinkStation PGX 498.4 TFLOPS 996.7 TFLOPS 213 GB/s
ASUS Ascent GX10 497.5 TFLOPS 994.8 TFLOPS 205 GB/s
GIGABYTE AI TOP ATOM 496.6 TFLOPS 993.4 TFLOPS 214 GB/s
NVIDIA DGX Spark 486.3 TFLOPS 973.2 TFLOPS 207 GB/s

All results were obtained using the same test type, allowing for direct comparisons. The variation among systems is minor, and differences in enclosure, cooling, and configuration have little effect on the final result.

Memory Bandwidth Limitation

Tensor Cores deliver high performance at low precision, while the official bandwidth of the 128 GB LPDDR5X reaches up to 273 GB/s. In practical tests, systems typically demonstrate around 200-214 GB/s.

For local inference of LLM, this metric is particularly important. During sequential token generation, model weights are constantly read from memory, so speed is often limited by memory bandwidth.

Therefore, 1 PFLOP cannot be directly translated into the operational speed of a specific neural network.

With long pre-fills, batch processing, and parallel requests, Tensor Cores load more efficiently. The GB10 can accommodate models in its unified memory that cannot fit into the VRAM of a single consumer graphics card.

The amount of memory is large, but its bandwidth is notably lower than that of GDDR7 on powerful discrete GPUs.

How Many Tokens Per Second Does GB10 Output?

Practical LLM tests reveal the character of the GB10 more effectively than the peak FP4 performance. On the NVIDIA DGX Spark with Ollama 0.18.3 and CUDA 13.0, the speed noticeably declines as the dense model grows, but the 128 GB of memory allows for the running of models that do not fit on most consumer graphics cards.

Model Memory Size Generation Rate Request Processing
Llama 3.1 8B 4.9 GB 42.86 tok/s 574.79 tok/s
Qwen3 32B 20 GB 9.88 tok/s 141.91 tok/s
Llama 3.1 70B 42 GB 4.76 tok/s 67.92 tok/s
Mistral Large 123B 73 GB 2.28 tok/s 10.43 tok/s

The results clearly demonstrate the limitation of LPDDR5X. Llama 3.1 8B generates about 43 tokens per second, while Llama 3.1 70B reduces the rate to around 4.8 tokens per second. Mistral Large 123B operates even slower, but the very ability to fit such a large model in the memory of a compact system is one of the advantages of the GB10.

The model architecture also significantly affects the outcome. In individual tests, llama.cpp Qwen3 30B with the MoE architecture showed around 89 tokens per second, while the dense Qwen3 32B achieved about 11 tokens per second. In MoE, only a portion of the parameters are used during generation, thus making such a model considerably less dependent on the GB10's memory bandwidth.

How Much Do Computers with GB10 Cost?

By August 2026, the GB10 is utilized in several production systems. The chip's performance varies slightly, while the prices and storage capacity depend significantly on the specific model.

System Storage Starting Price
ASUS Ascent GX10 1 TB approximately €3,999
Lenovo ThinkStation PGX 1 TB approximately €4,733
HP ZGX Nano G1n 2 TB approximately €5,199
GIGABYTE AI TOP ATOM 4 TB approximately €5,499
NVIDIA DGX Spark Founders Edition 4 TB approximately €5,599
Acer Veriton GN100 4 TB approximately €5,999

Prices reflect offers in the European market and depend on the specific configuration.

In terms of price-performance ratio, the ASUS Ascent GX10 appears to be more favorable than the rest. It is over €1,000 cheaper than some competitors, and NVFP4 results differ by only a few percent.

The higher costs of more expensive models often come from the SSD, port selection, warranty, and support. They do not provide a significant performance boost for the GB10.

How Project DIGITS, DGX Spark, and GB10 Are Related

The GB10 has several related names that emerged at different stages of the platform's development. In January 2025, NVIDIA introduced a platform called Project DIGITS. Later, NVIDIA's proprietary system was named DGX Spark, and the GB10 began to be used by ASUS, Lenovo, HP, GIGABYTE, and other manufacturers.

Title Description
Project DIGITS initial concept of a compact AI computer
NVIDIA GB10 Grace Blackwell Superchip
NVIDIA DGX Spark proprietary production system from NVIDIA on GB10
ASUS GX10, Lenovo PGX, HP ZGX, and others OEM systems on the same platform

The ASUS GX10, Lenovo PGX, and HP ZGX utilize the same GB10 computing platform. Differences among these systems primarily concern the case, storage, cooling, and peripherals.

The GB10 is better viewed as a specialized SoC for AI workstations. The graphics portion uses the Blackwell architecture, and the platform integrates CPU, GPU, and unified memory in one solution.

Conclusion

With a starting price of around €4,000, the GB10 is aimed at a narrow range of tasks. If the required model fits into the VRAM of a standard RTX, a discrete graphics card is often more likely to provide greater computational performance for the same money.

The advantage of the GB10 emerges in tasks where 24-32 GB of VRAM is no longer sufficient. Its 128 GB of unified memory allows for the local deployment of large AI models without multiple discrete GPUs and the complexity of distributing weights among them.

Real systems confirm the claimed level of around 1 PFLOP FP4 at a sparsity of 2:4. Practical LLM tests also show the limitation of LPDDR5X bandwidth: large dense models fit into memory but generate tokens relatively slowly. The strength of the GB10 lies in the combination of 128 GB of unified memory, CUDA, and a compact form factor.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2025
Model Name
GB10
Generation
Server Blackwell
Base Clock
1665 MHz
Boost Clock
2525 MHz
Bus Interface
PCIe 5.0 x16
Transistors
Unknown
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
Foundry
TSMC
Process Size
3 nm
Architecture
Blackwell

Memory Specifications

Memory Size
128GB
Memory Type
LPDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1067 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
273.2GB/s

Display and Media

Outputs
1x HDMI

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
969.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
124.1 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.51 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.651 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
256 KB (per SM)
L2 Cache
50 MB
TDP
Unknown
OpenCL Version
3.0
CUDA
10.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
200 W

Benchmarks

FP32 (float)
Score
31.651 TFLOPS
OpenCL
Score
143663

Compared to Other GPU

FP32 (float) / TFLOPS
36.853 +16.4%
31.651
28.876 -8.8%
25.931 -18.1%
OpenCL
388405 +170.4%
186397 +29.7%
143663
90580 -36.9%
66428 -53.8%