Advantages
- Higher Boost Clock: 2525 MHz (2525 MHz vs 1837MHz)
- Larger Memory Size: 128GB (128GB vs 96GB)
- Newer Launch Date: August 2025 (August 2025 vs March 2022)
- Higher Bandwidth: 1681 GB/s (273.2GB/s vs 1681 GB/s)
- More Shading Units: 16896 (6144 vs 16896)
Basic
NVIDIA
Label Name
NVIDIA
August 2025
Launch Date
March 2022
Desktop
Platform
Professional
GB10
Model Name
H100 PCIe 96 GB
Server Blackwell
Generation
Hopper
1665 MHz
Base Clock
1665MHz
2525 MHz
Boost Clock
1837MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
80,000 million
48
RT Cores
-
384
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
528
384
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
528
TSMC
Foundry
TSMC
3 nm
Process Size
4 nm
Blackwell
Architecture
Hopper
Memory Specifications
128GB
Memory Size
96GB
LPDDR5X
Memory Type
HBM3
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
1067 MHz
Memory Clock
1313MHz
273.2GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1681 GB/s
Display and Media
1x HDMI
Outputs
No outputs
Theoretical Performance
121.2 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.09 GPixel/s
969.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
969.9 GTexel/s
124.1 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
248.3 TFLOPS
15.51 TFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.04 TFLOPS
31.651
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.322
TFLOPS
Miscellaneous
48
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
132
6144
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
16896
256 KB (per SM)
L1 Cache
256 KB (per SM)
50 MB
L2 Cache
50MB
Unknown
TDP
700W
3.0
OpenCL Version
3.0
10.1
CUDA
9.0
None
Power Connectors
8-pin EPS
48
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
200 W
Suggested PSU
1100W
Benchmarks
FP32 (float)
/ TFLOPS
GB10
31.651
H100 PCIe 96 GB
63.322
+100%
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