AMD Radeon 8060S Graphics
vs
NVIDIA GB10

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon 8060S Graphics and NVIDIA GB10 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2900 MHz (2900 MHz vs 2525 MHz)
  • Larger Memory Size: 128GB (System Shared vs 128GB)
  • Higher Bandwidth: 273.2GB/s (256 GB/s vs 273.2GB/s)
  • More Shading Units: 6144 (2560 vs 6144)
  • Newer Launch Date: August 2025 (January 2025 vs August 2025)

Basic

AMD
Label Name
NVIDIA
January 2025
Launch Date
August 2025
Integrated
Platform
Desktop
AMD Radeon 8060S Graphics
Model Name
GB10
Radeon 8000S
Generation
Server Blackwell
-
Base Clock
1665 MHz
2900 MHz
Boost Clock
2525 MHz
Integrated
Bus Interface
PCIe 5.0 x16
-
Transistors
Unknown
40
RT Cores
48
40
Compute Units
-
No
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
TSMC
Foundry
TSMC
4 nm
Process Size
3 nm
RDNA 3.5
Architecture
Blackwell

Memory Specifications

System Shared
Memory Size
128GB
System Shared LPDDR5x
Memory Type
LPDDR5X
256-bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
LPDDR5x-8000
Memory Clock
1067 MHz
256 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
273.2GB/s

Display and Media

-
Outputs
1x HDMI

Theoretical Performance

186 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.2 GPixel/s
464 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
969.6 GTexel/s
29.7 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
124.1 TFLOPS
464 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.51 TFLOPS
14.85 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.651 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
-
L1 Cache
256 KB (per SM)
-
L2 Cache
50 MB
-
TDP
Unknown
2.1
OpenCL Version
3.0
4.6
OpenGL
-
No
CUDA
10.1
12
DirectX
-
None
Power Connectors
None
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.8
Shader Model
-
-
Suggested PSU
200 W

Benchmarks

FP32 (float) / TFLOPS
Radeon 8060S Graphics
14.85
GB10
31.651 +113%
OpenCL
Radeon 8060S Graphics
94271
GB10
143663 +52%