NVIDIA GeForce RTX 4090
vs
AMD Radeon 8060S Graphics

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4090 and AMD Radeon 8060S Graphics video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 24GB (24GB vs System Shared)
  • Higher Bandwidth: 1008 GB/s (1008 GB/s vs 256 GB/s)
  • More Shading Units: 16384 (16384 vs 2560)
  • Higher Boost Clock: 2900 MHz (2520MHz vs 2900 MHz)
  • Newer Launch Date: January 2025 (September 2022 vs January 2025)

Basic

NVIDIA
Label Name
AMD
September 2022
Launch Date
January 2025
Desktop
Platform
Integrated
GeForce RTX 4090
Model Name
AMD Radeon 8060S Graphics
GeForce 40
Generation
Radeon 8000S
2235MHz
Base Clock
-
2520MHz
Boost Clock
2900 MHz
PCIe 4.0 x16
Bus Interface
Integrated
76,300 million
Transistors
-
128
RT Cores
40
-
Compute Units
40
512
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
512
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
TSMC
4 nm
Process Size
4 nm
Ada Lovelace
Architecture
RDNA 3.5

Memory Specifications

24GB
Memory Size
System Shared
GDDR6X
Memory Type
System Shared LPDDR5x
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256-bit
1313MHz
Memory Clock
LPDDR5x-8000
1008 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
-

Theoretical Performance

443.5 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186 GPixel/s
1290 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
464 GTexel/s
82.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.7 TFLOPS
1290 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
464 GFLOPS
80.928 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.85 TFLOPS

Miscellaneous

128
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
16384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
128 KB (per SM)
L1 Cache
-
72MB
L2 Cache
-
450W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
8.9
CUDA
No
12 Ultimate (12_2)
DirectX
12
1x 16-pin
Power Connectors
None
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.8
850W
Suggested PSU
-

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 4090
193 +408%
Radeon 8060S Graphics
38
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 4090
292 +265%
Radeon 8060S Graphics
80
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 4090
304 +164%
Radeon 8060S Graphics
115
Cyberpunk 2077 2160p / fps
GeForce RTX 4090
90 +463%
Radeon 8060S Graphics
16
Cyberpunk 2077 1440p / fps
GeForce RTX 4090
185 +387%
Radeon 8060S Graphics
38
Cyberpunk 2077 1080p / fps
GeForce RTX 4090
203 +212%
Radeon 8060S Graphics
65
FP32 (float) / TFLOPS
GeForce RTX 4090
80.928 +445%
Radeon 8060S Graphics
14.85
3DMark Steel Nomad
GeForce RTX 4090
9237 +353%
Radeon 8060S Graphics
2038
3DMark Time Spy
GeForce RTX 4090
36233 +262%
Radeon 8060S Graphics
10010
Blender
GeForce RTX 4090
12832 +861%
Radeon 8060S Graphics
1335.18
Vulkan
GeForce RTX 4090
254749 +192%
Radeon 8060S Graphics
87196
OpenCL
GeForce RTX 4090
321810 +241%
Radeon 8060S Graphics
94271