NVIDIA GeForce RTX 3090
vs
NVIDIA GeForce RTX 4090

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3090 and NVIDIA GeForce RTX 4090 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2520MHz (1695MHz vs 2520MHz)
  • Higher Bandwidth: 1008 GB/s (936.2 GB/s vs 1008 GB/s)
  • More Shading Units: 16384 (10496 vs 16384)
  • Newer Launch Date: September 2022 (September 2020 vs September 2022)

Basic

NVIDIA
Label Name
NVIDIA
September 2020
Launch Date
September 2022
Desktop
Platform
Desktop
GeForce RTX 3090
Model Name
GeForce RTX 4090
GeForce 30
Generation
GeForce 40
1395MHz
Base Clock
2235MHz
1695MHz
Boost Clock
2520MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
28,300 million
Transistors
76,300 million
82
RT Cores
128
328
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
512
328
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
512
Samsung
Foundry
TSMC
8 nm
Process Size
4 nm
Ampere
Architecture
Ada Lovelace

Memory Specifications

24GB
Memory Size
24GB
GDDR6X
Memory Type
GDDR6X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1219MHz
Memory Clock
1313MHz
936.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1008 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

189.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
443.5 GPixel/s
556.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1290 GTexel/s
35.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
82.58 TFLOPS
556.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1290 GFLOPS
34.868 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.928 TFLOPS

Miscellaneous

82
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
128
10496
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
16384
128 KB (per SM)
L1 Cache
128 KB (per SM)
6MB
L2 Cache
72MB
350W
TDP
450W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 16-pin
112
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
176
6.6
Shader Model
6.6
750W
Suggested PSU
850W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3090
95
GeForce RTX 4090
193 +103%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3090
157
GeForce RTX 4090
292 +86%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3090
196
GeForce RTX 4090
304 +55%
Cyberpunk 2077 2160p / fps
GeForce RTX 3090
65
GeForce RTX 4090
90 +38%
Cyberpunk 2077 1440p / fps
GeForce RTX 3090
81
GeForce RTX 4090
185 +128%
Cyberpunk 2077 1080p / fps
GeForce RTX 3090
116
GeForce RTX 4090
203 +75%
Battlefield 5 2160p / fps
GeForce RTX 3090
118
GeForce RTX 4090
194 +64%
Battlefield 5 1440p / fps
GeForce RTX 3090
185
GeForce RTX 4090
203 +10%
Battlefield 5 1080p / fps
GeForce RTX 3090
195
GeForce RTX 4090
213 +9%
GTA 5 2160p / fps
GeForce RTX 3090
129
GeForce RTX 4090
167 +29%
GTA 5 1440p / fps
GeForce RTX 3090
186 +5%
GeForce RTX 4090
177
GTA 5 1080p / fps
GeForce RTX 3090
213 +20%
GeForce RTX 4090
178
FP32 (float) / TFLOPS
GeForce RTX 3090
34.868
GeForce RTX 4090
80.928 +132%
3DMark Steel Nomad
GeForce RTX 3090
5117
GeForce RTX 4090
9237 +81%
3DMark Time Spy
GeForce RTX 3090
19416
GeForce RTX 4090
36233 +87%
Blender
GeForce RTX 3090
5266.54
GeForce RTX 4090
12832 +144%
Vulkan
GeForce RTX 3090
170158
GeForce RTX 4090
254749 +50%
OpenCL
GeForce RTX 3090
194529
GeForce RTX 4090
321810 +65%
Hashcat / H/s
GeForce RTX 3090
1198430
GeForce RTX 4090
2602280 +117%