NVIDIA RTX A6000

NVIDIA RTX A6000

About GPU

The NVIDIA RTX A6000 is a powerhouse GPU designed for professional use, offering impressive performance and capabilities for a range of tasks. With a base clock of 1410MHz and a boost clock of 1800MHz, the A6000 is capable of handling even the most demanding workloads. The massive 48GB of GDDR6 memory and a memory clock of 2000MHz ensure that it can handle large datasets and complex simulations with ease. With a whopping 10752 shading units and 6MB of L2 cache, the A6000 is able to deliver exceptional performance across a wide range of applications. The TDP of 300W may be on the higher side, but the theoretical performance of 38.71 TFLOPS more than makes up for it. In tests like 3DMark Time Spy, the A6000 scored an impressive 17796, showcasing its prowess in graphical performance. Gaming performance is also top-notch, with the A6000 delivering exceptional frame rates in popular titles like GTA 5, Battlefield 5, and Shadow of the Tomb Raider at 1080p resolution. With frame rates reaching up to 225 fps, the A6000 is more than capable of handling any game with ease. Overall, the NVIDIA RTX A6000 is an exceptional GPU for professional use, offering unparalleled performance and capabilities. Whether you're working on complex simulations, rendering high-resolution graphics, or even gaming at the highest settings, the A6000 delivers incredible performance and reliability. While it may come with a hefty price tag, the A6000 is well worth the investment for professionals who demand the best.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
October 2020
Model Name
RTX A6000
Generation
Quadro
Base Clock
1410MHz
Boost Clock
1800MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
48GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
768.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
201.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
604.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
38.71 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1210 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
37.936 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
84
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10752
L1 Cache
128 KB (per SM)
L2 Cache
6MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
102 fps
Shadow of the Tomb Raider 1440p
Score
168 fps
Shadow of the Tomb Raider 1080p
Score
230 fps
Battlefield 5 1080p
Score
196 fps
GTA 5 2160p
Score
98 fps
GTA 5 1440p
Score
98 fps
GTA 5 1080p
Score
157 fps
FP32 (float)
Score
37.936 TFLOPS
3DMark Time Spy
Score
18152
Blender
Score
5670
OctaneBench
Score
589
Vulkan
Score
179181
OpenCL
Score
191030

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
102
95 -6.9%
Shadow of the Tomb Raider 1440p / fps
196 +16.7%
168
159 -5.4%
157 -6.5%
Shadow of the Tomb Raider 1080p / fps
261 +13.5%
230
Battlefield 5 1080p / fps
197 +0.5%
196
195 -0.5%
GTA 5 1080p / fps
157
157 -0%
156 -0.6%
FP32 (float) / TFLOPS
39.2 +3.3%
38.168 +0.6%
37.936
37.75 -0.5%
36.853 -2.9%
3DMark Time Spy
19232 +5.9%
18152
17947 -1.1%
17481 -3.7%
OctaneBench
627 +6.5%
592 +0.5%
589
584 -0.8%
Vulkan
199473 +11.3%
179181
177997 -0.7%
176405 -1.5%
OpenCL
193059 +1.1%
191319 +0.2%
191030
190608 -0.2%
187894 -1.6%