NVIDIA GeForce RTX 2080 Ti

NVIDIA GeForce RTX 2080 Ti

About GPU

The NVIDIA GeForce RTX 2080 Ti is an incredibly powerful GPU that delivers top-tier performance for gaming and professional applications. With a base clock of 1350MHz and a boost clock of 1545MHz, this GPU offers blistering speeds and smooth gameplay experiences on the most demanding titles. The 11GB of GDDR6 memory and a memory clock of 1750MHz ensures that even the most graphically intensive games and applications run seamlessly. With 4352 shading units and a TDP of 250W, the RTX 2080 Ti offers excellent performance while maintaining energy efficiency. In terms of real-world performance, the RTX 2080 Ti excels across the board. It achieves an impressive 3DMark Time Spy score of 14672, showcasing its capabilities in synthetic benchmarks. When it comes to actual gaming performance, the RTX 2080 Ti shines even more. In popular titles like GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, this GPU delivers exceptional frame rates at 1080p resolution, with some games even reaching nearly 200 fps. Overall, the NVIDIA GeForce RTX 2080 Ti is an absolute powerhouse of a GPU, offering unrivaled performance for gaming and content creation. While its high price may be a barrier for some, those who demand the best performance will find the RTX 2080 Ti to be well worth the investment.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2018
Model Name
GeForce RTX 2080 Ti
Generation
GeForce 20
Base Clock
1350MHz
Boost Clock
1545MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
11GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
616.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
136.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
420.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.181 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
L1 Cache
64 KB (per SM)
L2 Cache
0MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
57 fps
Shadow of the Tomb Raider 1440p
Score
107 fps
Shadow of the Tomb Raider 1080p
Score
148 fps
Cyberpunk 2077 2160p
Score
51 fps
Cyberpunk 2077 1440p
Score
61 fps
Cyberpunk 2077 1080p
Score
84 fps
Battlefield 5 2160p
Score
79 fps
Battlefield 5 1440p
Score
141 fps
Battlefield 5 1080p
Score
186 fps
GTA 5 2160p
Score
92 fps
GTA 5 1440p
Score
149 fps
GTA 5 1080p
Score
176 fps
FP32 (float)
Score
13.181 TFLOPS
3DMark Time Spy
Score
14965
Vulkan
Score
132317
OpenCL
Score
147055

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
54 -5.3%
Shadow of the Tomb Raider 1440p / fps
115 +7.5%
103 -3.7%
102 -4.7%
Shadow of the Tomb Raider 1080p / fps
147 -0.7%
141 -4.7%
Cyberpunk 2077 2160p / fps
45 -11.8%
Cyberpunk 2077 1440p / fps
68 +11.5%
59 -3.3%
Cyberpunk 2077 1080p / fps
85 +1.2%
82 -2.4%
Battlefield 5 2160p / fps
Battlefield 5 1440p / fps
150 +6.4%
138 -2.1%
Battlefield 5 1080p / fps
188 +1.1%
172 -7.5%
GTA 5 1440p / fps
147 -1.3%
GTA 5 1080p / fps
178 +1.1%
176 -0%
FP32 (float) / TFLOPS
13.25 +0.5%
13.142 -0.3%
13.142 -0.3%
3DMark Time Spy
15314 +2.3%
15163 +1.3%
14643 -2.2%
14182 -5.2%
Vulkan
140875 +6.5%
136465 +3.1%
128478 -2.9%
127663 -3.5%
OpenCL
149268 +1.5%
147444 +0.3%
146970 -0.1%
143520 -2.4%