Intel Arc B580

Intel Arc B580

About GPU

The Intel Arc B580 GPU is a powerful and high-performance graphics card designed for desktops. With a base clock of 1700 MHz and a boost clock of 2800 MHz, this GPU offers impressive speed and performance for demanding tasks such as gaming, content creation, and professional applications. The 12GB of GDDR6 memory and a memory clock of 2400 MHz ensure smooth and lag-free performance, even when dealing with large and complex datasets. The 2560 shading units and 12MB L2 cache further contribute to the GPU's ability to handle intensive graphics workloads with ease. With a TDP of 175W, the Intel Arc B580 strikes a good balance between power consumption and performance, making it suitable for a wide range of desktop systems. The theoretical performance of 14.053 TFLOPS showcases the GPU's capabilities when it comes to crunching numbers and rendering complex visuals. Overall, the Intel Arc B580 GPU is a compelling choice for users who require high-performance graphics for their desktop systems. Whether it's for gaming, creative work, or professional applications, this GPU delivers the speed, power, and efficiency needed to tackle demanding tasks. Its robust specifications and impressive performance make it a worthy contender in the desktop GPU market.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
December 2024
Model Name
Arc B580
Generation
Battlemage(Arc 5)
Base Clock
1700 MHz
Boost Clock
2800 MHz
Bus Interface
PCIe 4.0 x8
Transistors
21.7 billion
RT Cores
20
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2400 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
460.8GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
224.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
448.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
28.67 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.053 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
12 MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
450 W

Benchmarks

FP32 (float)
Score
14.053 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
15.412 +9.7%
14.602 +3.9%
14.053
13.474 -4.1%
13.142 -6.5%