AMD Radeon RX 6700 XT

AMD Radeon RX 6700 XT

About GPU

The AMD Radeon RX 6700 XT GPU is a powerful and impressive addition to AMD's Radeon lineup. With a base clock of 2321MHz and a boost clock of 2581MHz, this GPU is capable of delivering exceptional performance for desktop gaming. The 12GB of GDDR6 memory and a memory clock of 2000MHz ensure smooth and efficient operation even with demanding games and applications. The 2560 shading units and 3MB of L2 cache further contribute to the GPU's high performance, while the 230W TDP ensures that it operates efficiently without consuming excessive power. The theoretical performance of 13.21 TFLOPS positions the Radeon RX 6700 XT as a top contender in the GPU market. In real-world testing, the Radeon RX 6700 XT continues to impress. With an impressive 3DMark Time Spy score of 12825, and high frame rates in popular games such as GTA 5 (166 fps), Battlefield 5 (193 fps), Cyberpunk 2077 (74 fps), and Shadow of the Tomb Raider (142 fps) at 1080p, this GPU handles modern titles with ease. Overall, the AMD Radeon RX 6700 XT GPU is a high-performing and efficient option for gamers and professionals seeking a reliable and powerful graphics solution for their desktop setups. Its excellent performance across a range of benchmarks and real-world gaming scenarios make it a compelling choice for anyone in the market for a high-end GPU.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2021
Model Name
Radeon RX 6700 XT
Generation
Navi II
Base Clock
2321MHz
Boost Clock
2581MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.474 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
51 fps
Shadow of the Tomb Raider 1440p
Score
98 fps
Shadow of the Tomb Raider 1080p
Score
139 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
50 fps
Cyberpunk 2077 1080p
Score
75 fps
Battlefield 5 2160p
Score
74 fps
Battlefield 5 1440p
Score
141 fps
Battlefield 5 1080p
Score
189 fps
GTA 5 2160p
Score
85 fps
GTA 5 1440p
Score
106 fps
GTA 5 1080p
Score
169 fps
FP32 (float)
Score
13.474 TFLOPS
3DMark Time Spy
Score
12568
Blender
Score
1535
Vulkan
Score
104842
OpenCL
Score
97007

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +278.4%
69 +35.3%
34 -33.3%
24 -52.9%
Shadow of the Tomb Raider 1440p / fps
292 +198%
128 +30.6%
67 -31.6%
Shadow of the Tomb Raider 1080p / fps
310 +123%
101 -27.3%
72 -48.2%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
Cyberpunk 2077 1080p / fps
157 +109.3%
104 +38.7%
58 -22.7%
Battlefield 5 2160p / fps
194 +162.2%
106 +43.2%
56 -24.3%
Battlefield 5 1440p / fps
203 +44%
165 +17%
Battlefield 5 1080p / fps
213 +12.7%
139 -26.5%
122 -35.4%
GTA 5 2160p / fps
174 +104.7%
100 +17.6%
GTA 5 1440p / fps
191 +80.2%
73 -31.1%
GTA 5 1080p / fps
231 +36.7%
176 +4.1%
141 -16.6%
86 -49.1%
FP32 (float) / TFLOPS
14.602 +8.4%
14.053 +4.3%
13.142 -2.5%
12.883 -4.4%
3DMark Time Spy
36233 +188.3%
16792 +33.6%
9097 -27.6%
Blender
12832 +736%
2669 +73.9%
521 -66.1%
203 -86.8%
Vulkan
254749 +143%
L4
120950 +15.4%
54373 -48.1%
30994 -70.4%
OpenCL
362331 +273.5%
149268 +53.9%
66428 -31.5%
46137 -52.4%