AMD Radeon RX 7600M XT

AMD Radeon RX 7600M XT

AMD Radeon RX 7600M XT: Power and Efficiency for Gamers and Content Creators

April 2025


1. Architecture and Key Features

RDNA 3: The Foundation of Performance

The RX 7600M XT graphics card is built on AMD's RDNA 3 architecture, marking an evolutionary leap for mobile GPUs. The 6nm manufacturing process allows for a balance between energy efficiency and high operating frequencies (up to 2600 MHz in turbo mode).

Unique Features

- FidelityFX Super Resolution (FSR) 3.0: An upscaling technology with support for Fluid Motion Frames, which can boost FPS in games by up to 2 times with minimal quality loss.

- Ray Accelerators: 32 hardware blocks for ray tracing, enhancing the realism of lighting and shadows.

- Smart Access Memory (SAM): Optimizes CPU access to GPU memory, offering up to a 15% increase in resource-intensive scenarios.

Unlike NVIDIA's DLSS, FSR 3.0 works on any graphics card, including competing models, but requires support from game developers.


2. Memory

GDDR6 and Bandwidth

The RX 7600M XT is equipped with 8 GB of GDDR6 memory on a 128-bit bus. The bandwidth reaches 288 GB/s, which is sufficient for comfortable gaming at 1440p. However, for 4K or complex scenes with ray tracing, the memory capacity may be limited — this should be considered when selecting settings.

Impact on Performance

In games like Cyberpunk 2077 or Starfield, 8 GB of GDDR6 provides stable FPS at high settings in 1080p and 1440p. However, in projects with Ultra HD textures (such as Microsoft Flight Simulator 2024), there can be dips due to limited buffer size.


3. Gaming Performance

Average FPS in Popular Games

- 1080p (Ultra):

- Call of Duty: Modern Warfare IV — 95 FPS.

- Assassin’s Creed Mirage — 78 FPS.

- Fortnite (with FSR 3.0 enabled) — 120 FPS.

- 1440p (High):

- Horizon Forbidden West — 65 FPS.

- Elden Ring: Shadow of the Erdtree — 58 FPS.

Ray Tracing

When RT effects are activated, FPS drops by 30–40%. For example, in Cyberpunk 2077 (1080p, RT Ultra), the card delivers 42 FPS, but with FSR 3.0, the figure rises to 68 FPS. For smooth gameplay in RT modes, it's recommended to balance between upscaling quality and detail.


4. Professional Tasks

Video Editing and 3D Modeling

With support for OpenCL and ROCm, the RX 7600M XT handles rendering in Blender and DaVinci Resolve well. In the PugetBench test for Premiere Pro, the card scores 820 points, close to the NVIDIA RTX 4060 Mobile (850 points).

Limitations

For tasks optimized for CUDA (such as certain Adobe After Effects plugins), NVIDIA remains the preferred choice. However, AMD is actively developing the ROCm ecosystem, making this GPU appealing for enthusiasts utilizing open-source software.


5. Power Consumption and Thermal Management

TDP and Cooling Recommendations

The GPU has a TDP of 120W. In laptops, it is often paired with Ryzen 5/7 series 8000 processors, which requires a quality cooling system with 2-3 heat pipes and fans mounted with anti-vibration support.

Case Selection Tips

For building a mini-PC with an external GPU (via Thunderbolt 4), a case with good ventilation (for example, NZXT H1 V3) and a power supply of at least 500W is recommended.


6. Comparison with Competitors

NVIDIA RTX 4060 Mobile:

- Better in ray tracing (+20% FPS in Portal 3 RT Ultra).

- More expensive by $50–70 (average price of RTX 4060 — $550).

Intel Arc A770M:

- Cheaper ($400), but lags in driver optimization.

Conclusion: The RX 7600M XT offers the best price-performance ratio in the $450–500 segment, especially for games without a focus on ray tracing.


7. Practical Tips

- Power Supply: For laptops — original 230W adapter. For external connections — a power supply with an 80+ Bronze certification.

- Compatibility: Best performance in systems with Ryzen processors (Smart Access Memory technology).

- Drivers: Regularly update Adrenalin Edition — AMD frequently adds optimizations for new games.


8. Pros and Cons

Pros:

- Excellent price ($480) for the level of performance.

- Support for FSR 3.0 and Fluid Motion Frames.

- Energy efficiency.

Cons:

- 8 GB of memory — a limitation for 4K and ray tracing.

- Weaker than NVIDIA in professional tasks utilizing CUDA.


9. Final Verdict

Who is the RX 7600M XT for?

- Gamers: Ideal for those seeking smooth FPS at 1080p/1440p without overspending on top-tier models.

- Content Creators: Suitable for video editing and working in OpenCL applications.

- AMD Enthusiasts: Fans of the Radeon ecosystem who appreciate FSR and SAM.

Why choose it?

The RX 7600M XT is the optimal choice for those looking to harness modern technologies without breaking the bank. This GPU proves that high performance does not always come at the cost of noise, overheating, or a hefty price tag.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 7600M XT
Generation
Navi Mobile
Base Clock
1437MHz
Boost Clock
2608MHz
Bus Interface
PCIe 4.0 x16
Transistors
13,300 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
166.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
333.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.73 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
667.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.933 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
20.933 TFLOPS
Blender
Score
1033.03
Vulkan
Score
79178
OpenCL
Score
69550

Compared to Other GPU

FP32 (float) / TFLOPS
19.59 -6.4%
19.084 -8.8%
Blender
1951.49 +88.9%
526 -49.1%
281.09 -72.8%
Vulkan
179181 +126.3%
106450 +34.4%
49526 -37.4%
26002 -67.2%
OpenCL
149948 +115.6%
99542 +43.1%
48679 -30%
29623 -57.4%