AMD Radeon RX 7600M XT

AMD Radeon RX 7600M XT

About GPU

The AMD Radeon RX 7600M XT is a powerful mobile GPU that offers impressive performance for gaming and content creation on the go. With a base clock of 1437MHz and a boost clock of 2608MHz, this GPU is capable of handling the latest games and demanding applications with ease. The 8GB of GDDR6 memory and a memory clock of 2250MHz ensures smooth and lag-free performance, even when multitasking or running graphics-intensive tasks. In terms of raw power, the Radeon RX 7600M XT boasts 2048 shading units and 2MB of L2 cache, which contribute to its impressive theoretical performance of 21.36 TFLOPS. This means that users can expect smooth frame rates and stunning visuals when gaming or working on graphic design or video editing projects. Despite its powerful performance, the Radeon RX 7600M XT maintains a TDP of 120W, which is relatively efficient for a mobile GPU of this caliber. Overall, the AMD Radeon RX 7600M XT is a compelling choice for users who require a high-performance mobile GPU for gaming, content creation, or other graphics-intensive tasks. Its impressive specifications and efficient power consumption make it a standout option for anyone in need of a reliable and capable mobile GPU. Whether you're a gamer on the go or a creative professional looking for a portable powerhouse, the Radeon RX 7600M XT is definitely worth considering.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 7600M XT
Generation
Navi Mobile
Base Clock
1437MHz
Boost Clock
2608MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
166.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
333.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.73 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
667.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.933 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

FP32 (float)
Score
20.933 TFLOPS
Vulkan
Score
79178
OpenCL
Score
69550

Compared to Other GPU

FP32 (float) / TFLOPS
21.315 +1.8%
20.992 +0.3%
20.89 -0.2%
20.686 -1.2%
Vulkan
79612 +0.5%
79201 +0%
77928 -1.6%
76392 -3.5%
OpenCL
72374 +4.1%
71022 +2.1%
69319 -0.3%
69143 -0.6%