NVIDIA GeForce RTX 3080

NVIDIA GeForce RTX 3080

About GPU

The NVIDIA GeForce RTX 3080 is a powerhouse of a GPU, delivering exceptional performance for desktop gaming and graphics-intensive applications. With a base clock of 1440MHz and a boost clock of 1710MHz, this GPU offers blazing fast speeds that can handle even the most demanding games and software. One of the standout features of the RTX 3080 is its 10GB of GDDR6X memory, which ensures smooth and seamless performance even when running multiple tasks simultaneously. The 1188MHz memory clock further enhances its ability to handle large datasets and complex graphics. With 8704 shading units and 5MB of L2 cache, the RTX 3080 is highly efficient at rendering detailed and realistic visuals. Its TDP of 320W may seem high, but the theoretical performance of 29.77 TFLOPS is a testament to its exceptional power and efficiency. In terms of real-world performance, the RTX 3080 shines across the board. It delivers outstanding results in popular benchmarks such as 3DMark Time Spy, where it scored an impressive 17595. In game testing, the RTX 3080 consistently delivers high frame rates, with GTA 5 running at 1080p reaching 172 fps, Battlefield 5 at 1080p delivering 190 fps, Cyberpunk 2077 at 1080p achieving 106 fps, and Shadow of the Tomb Raider at 1080p hitting 181 fps. Overall, the NVIDIA GeForce RTX 3080 is an exceptional GPU that offers unparalleled performance, making it an ideal choice for gamers and professionals alike who require top-of-the-line graphics capabilities.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2020
Model Name
GeForce RTX 3080
Generation
GeForce 30
Base Clock
1440MHz
Boost Clock
1710MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
760.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
164.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
465.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.77 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
465.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.175 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8704
L1 Cache
128 KB (per SM)
L2 Cache
5MB
TDP
320W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
81 fps
Shadow of the Tomb Raider 1440p
Score
136 fps
Shadow of the Tomb Raider 1080p
Score
185 fps
Cyberpunk 2077 2160p
Score
60 fps
Cyberpunk 2077 1440p
Score
71 fps
Cyberpunk 2077 1080p
Score
104 fps
Battlefield 5 2160p
Score
109 fps
Battlefield 5 1440p
Score
165 fps
Battlefield 5 1080p
Score
186 fps
GTA 5 2160p
Score
91 fps
GTA 5 1440p
Score
138 fps
GTA 5 1080p
Score
175 fps
FP32 (float)
Score
29.175 TFLOPS
3DMark Time Spy
Score
17947
Vulkan
Score
152166
OpenCL
Score
173543

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
73 -9.9%
Shadow of the Tomb Raider 1440p / fps
145 +6.6%
138 +1.5%
131 -3.7%
131 -3.7%
Shadow of the Tomb Raider 1080p / fps
190 +2.7%
179 -3.2%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
Cyberpunk 2077 1080p / fps
113 +8.7%
100 -3.8%
Battlefield 5 2160p / fps
116 +6.4%
106 -2.8%
89 -18.3%
Battlefield 5 1440p / fps
182 +10.3%
150 -9.1%
Battlefield 5 1080p / fps
189 +1.6%
188 +1.1%
172 -7.5%
GTA 5 2160p / fps
92 +1.1%
88 -3.3%
GTA 5 1440p / fps
147 +6.5%
137 -0.7%
GTA 5 1080p / fps
176 +0.6%
174 -0.6%
174 -0.6%
FP32 (float) / TFLOPS
30.615 +4.9%
29.733 +1.9%
28.567 -2.1%
3DMark Time Spy
18152 +1.1%
17481 -2.6%
16792 -6.4%
Vulkan
156538 +2.9%
155024 +1.9%
151403 -0.5%
148261 -2.6%
OpenCL
187894 +8.3%
174971 +0.8%
171826 -1%
171330 -1.3%