AMD Radeon RX 7800 XT

AMD Radeon RX 7800 XT

About GPU

The AMD Radeon RX 7800 XT is a high-performance GPU designed for desktop gaming and content creation. With a base clock speed of 1295MHz and a boost clock of 2430MHz, this GPU delivers excellent performance for demanding applications and modern games. The 16GB of GDDR6 memory and a memory clock of 2438MHz ensure smooth and responsive gameplay, even at high resolutions and detail settings. The 3840 shading units and 4MB L2 cache contribute to the GPU's ability to handle complex rendering tasks with ease. With a TDP of 263W, the Radeon RX 7800 XT is a power-hungry GPU, but the theoretical performance of 37.32 TFLOPS makes it well worth the power consumption. In benchmark tests, the GPU has shown impressive results, such as a 3DMark Time Spy score of 19946, and high frame rates in popular games like GTA 5 (190 fps at 1080p), Cyberpunk 2077 (167 fps at 1080p), and Shadow of the Tomb Raider (248 fps at 1080p). Overall, the AMD Radeon RX 7800 XT is a fantastic GPU for gamers and content creators who demand high performance and visual fidelity. While it may require a robust power supply and cooling solution, the GPU's impressive specs and benchmark results make it a compelling choice for anyone looking to build a top-tier gaming or content creation PC.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2023
Model Name
Radeon RX 7800 XT
Generation
Navi III
Base Clock
1295MHz
Boost Clock
2430MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,100 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2438MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
583.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
74.65 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1166 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
36.574 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
263W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
82 fps
Shadow of the Tomb Raider 1440p
Score
157 fps
Shadow of the Tomb Raider 1080p
Score
253 fps
Cyberpunk 2077 2160p
Score
44 fps
Cyberpunk 2077 1440p
Score
115 fps
Cyberpunk 2077 1080p
Score
164 fps
GTA 5 2160p
Score
137 fps
GTA 5 1440p
Score
137 fps
GTA 5 1080p
Score
186 fps
FP32 (float)
Score
36.574 TFLOPS
3DMark Time Spy
Score
20345
Blender
Score
2476
Vulkan
Score
155024
OpenCL
Score
140145

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +135.4%
45 -45.1%
34 -58.5%
24 -70.7%
Shadow of the Tomb Raider 1440p / fps
292 +86%
67 -57.3%
49 -68.8%
Shadow of the Tomb Raider 1080p / fps
310 +22.5%
101 -60.1%
72 -71.5%
Cyberpunk 2077 2160p / fps
90 +104.5%
60 +36.4%
24 -45.5%
Cyberpunk 2077 1440p / fps
185 +60.9%
35 -69.6%
Cyberpunk 2077 1080p / fps
203 +23.8%
48 -70.7%
GTA 5 2160p / fps
GTA 5 1440p / fps
191 +39.4%
73 -46.7%
GTA 5 1080p / fps
231 +24.2%
156 -16.1%
141 -24.2%
86 -53.8%
FP32 (float) / TFLOPS
45.329 +23.9%
40.423 +10.5%
32.115 -12.2%
3DMark Time Spy
36233 +78.1%
9097 -55.3%
Blender
12832 +418.3%
2669 +7.8%
203 -91.8%
Vulkan
254749 +64.3%
83205 -46.3%
54373 -64.9%
30994 -80%
OpenCL
362331 +158.5%
149268 +6.5%
66428 -52.6%
46137 -67.1%