NVIDIA RTX 4500 Ada Generation

NVIDIA RTX 4500 Ada Generation

NVIDIA RTX 4500 Ada Generation: Power for Gamers and Professionals

April 2025


1. Architecture and Key Features

Ada Lovelace Architecture: Evolution in Detail

The RTX 4500 graphics card is based on the Ada Lovelace architecture, building on the successes of Ampere. The chips are manufactured using TSMC's 4nm process, which provides increased transistor density and energy efficiency. Key features include:

- Third-Generation RTX Accelerators: Enhanced cores for ray tracing (RT Cores) and tensor cores (Tensor Cores) for AI computations.

- DLSS 4.0: The new version of the machine learning technology boosts FPS with minimal loss of detail. It supports dynamic scaling up to 8K.

- NVIDIA Reflex: Reduces game latency by 15-20% compared to the previous generation.

- Compatibility with FidelityFX Super Resolution (FSR): Despite competition with AMD, the card supports FSR 3.1, expanding the list of optimized projects.


2. Memory: Speed and Capacity

GDDR6X and 16 GB: A Balance for Multitasking

The RTX 4500 is equipped with 16 GB of GDDR6X memory with a 256-bit bus. The bandwidth reaches 576 GB/s thanks to a speed of 18 Gbps per module.

- For Gaming: This is sufficient for 4K gaming with ultra settings, including high-resolution textures.

- For Professionals: The memory capacity allows working with heavy scenes in Blender or 8K video in DaVinci Resolve without frequent disk access.


3. Gaming Performance: Real Numbers

4K Without Compromises

In tests conducted in April 2025, the card shows the following results (average FPS, DLSS 4.0 in Quality mode):

- Cyberpunk 2077: Phantom Liberty (with ray tracing): 67 FPS at 4K, 89 FPS at 1440p.

- Starfield: Enhanced Edition: 72 FPS at 4K, 112 FPS at 1440p.

- Alan Wake 3: 58 FPS at 4K (RT Ultra), 84 FPS at 1440p.

At 1080p, the GPU easily exceeds 144 FPS in most projects, making it an excellent choice for eSports disciplines.

Ray Tracing: Realism Without Slowdown

With RT Cores 3.0, the performance drop when enabling ray tracing is reduced by 30% compared to the RTX 4000 series. In games like Metro Exodus: Redux, the difference between RT On/Off is only 15-20% FPS when using DLSS.


4. Professional Tasks: Not Just Gaming

CUDA and OpenCL: A Versatile Tool

- 3D Rendering: In Blender (OptiX engine), the RTX 4500 is 40% faster than the RTX 4060 Ti.

- Video Editing: Rendering an 8K project in Premiere Pro takes 25% less time than its AMD competitor, the Radeon RX 7700 XT.

- Scientific Calculations: Support for CUDA 9.0 and OpenCL 3.0 accelerates machine learning tasks (e.g., training neural networks in TensorFlow).


5. Power Consumption and Cooling

TDP 200W: Efficiency Above All

- Power Supply Recommendations: A 600W power supply (e.g., Corsair RM650x) with an 80+ Gold certificate.

- Cooling: The reference model uses a dual-slot cooler with a pair of fans. For cases with poor ventilation (like the NZXT H510), a liquid cooling version is recommended (price: +$100).

- Temperatures: Under load – 68-72°C, which is 5°C lower than the RTX 4070 Ti.


6. Comparison with Competitors

NVIDIA vs AMD: Battle of Technologies

- AMD Radeon RX 7700 XT (16 GB GDDR6): Cheaper ($549 vs $649 for RTX 4500), but lags by 15-20% in RT scenarios. FSR 3.1 falls short of DLSS 4.0 in image quality.

- NVIDIA RTX 4060 Ti (16 GB): The lower model ($499) is weaker by 25-30% in 4K.

- Intel Arc A770: An interesting option for $399, but drivers are still unstable for professional tasks.


7. Practical Tips

Building a System Right

- Power Supply: At least 600W + headroom for overclocking.

- Platform: Compatible with PCIe 5.0 but works on PCIe 4.0 without loss.

- Drivers: Game Ready Driver 555.xx provides optimization for Hellblade III and Assassin’s Creed Nexus.


8. Pros and Cons

Strengths:

- Class-leading performance in ray tracing.

- Support for DLSS 4.0 and FSR 3.1.

- Quiet operation even under load.

Weaknesses:

- Price of $649 may be high for budget builds.

- Only 16 GB of memory compared to 20 GB of the RTX 4080.


9. Final Conclusion: Who is the RTX 4500 Ada For?

This graphics card is the perfect choice for:

- Gamers looking to play in 4K with maximum settings.

- Content creators working with 3D graphics and video.

- Enthusiasts valuing a balance between price and performance.

The RTX 4500 Ada Generation proves that the technologies of the future are available today—if you’re willing to invest in quality.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2023
Model Name
RTX 4500 Ada Generation
Generation
Quadro Ada
Base Clock
2070MHz
Boost Clock
2580MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
24GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
206.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
619.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.63 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
619.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
40.423 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
60
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7680
L1 Cache
128 KB (per SM)
L2 Cache
48MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
40.423 TFLOPS
3DMark Time Spy
Score
20326
Blender
Score
5830.53
OpenCL
Score
207543

Compared to Other GPU

FP32 (float) / TFLOPS
45.329 +12.1%
36.574 -9.5%
32.15 -20.5%
3DMark Time Spy
36233 +78.3%
9097 -55.2%
Blender
15026.3 +157.7%
2020.49 -65.3%
1064 -81.8%
552 -90.5%
OpenCL
385013 +85.5%
109617 -47.2%
75816 -63.5%
57474 -72.3%