AMD Radeon RX 6650 XT

AMD Radeon RX 6650 XT

AMD Radeon RX 6650 XT: A Guide to the Graphics Card for Gamers and Enthusiasts

Current as of April 2025


Architecture and Key Features

RDNA 2: The Foundation of Power

The AMD Radeon RX 6650 XT graphics card is built on the RDNA 2 architecture, which debuted in 2020 but remains relevant due to optimizations. The chips are manufactured using TSMC's 7nm process, providing a balance between energy efficiency and performance.

Key features:

- Ray Accelerators — hardware blocks for ray tracing (up to 32 rays per clock cycle).

- FidelityFX Super Resolution (FSR) 3.0 — an upscaling technology that supports frame generation, boosting FPS in games with minimal quality loss.

- Smart Access Memory (SAM) — a feature that increases CPU access speed to video memory when using compatible AMD processors.

Unlike NVIDIA's DLSS, FSR works on any GPU, including competitors, but for maximum quality, a resolution of 1440p is recommended.


Memory: Speed and Volume

GDDR6 and Its Potential

The RX 6650 XT is equipped with 8 GB of GDDR6 memory on a 128-bit bus. The bandwidth reaches 288 GB/s (memory clock speed — 18 Gbps). This is sufficient for most games at 1080p and 1440p, but in 4K or when ray tracing is activated, there may be a shortage of memory.

Memory is a weak point for the card in 2025: modern AAA titles, such as Starfield 2 or GTA VI, already require 10–12 GB for ultra settings. However, for esports titles (CS2, Valorant) or optimized games (Horizon Forbidden West), 8 GB is ample.


Gaming Performance

FPS, Resolutions, and RTX

At 1080p, the RX 6650 XT shows excellent results:

- Cyberpunk 2077 (ultra, no RT) — 75–85 FPS;

- The Last of Us Part II (high settings) — 90–100 FPS;

- Apex Legends144+ FPS.

At 1440p with FSR 3.0 Quality:

- Assassin’s Creed Mirage60–70 FPS;

- Call of Duty: Black Ops 680–90 FPS.

Ray tracing reduces FPS by 30–40%, but the FSR Performance mode can restore smoothness. For example, Cyberpunk 2077 with RT on medium settings delivers 45–55 FPS at 1080p. For 4K, the card is not recommended — only older titles or minimal settings.


Professional Tasks

Not Just Gaming

The RX 6650 XT supports OpenCL and Vulkan, making it suitable for video editing in DaVinci Resolve or Blender. However, compared to the NVIDIA RTX 3060 Ti (with CUDA cores), it falls short in rendering:

- Blender BMW Render: RX 6650 XT — 4 min 20 sec vs. RTX 3060 Ti — 3 min 50 sec.

For scientific calculations (machine learning, simulations), AMD offers ROCm, but NVIDIA's ecosystem with TensorFlow/PyTorch libraries remains preferable.


Power Consumption and Heat Dissipation

Efficiency and Cooling

The card has a TDP of 180 W, requiring a quality power supply of at least 500 W (550 W recommended for headroom).

Cooling systems:

- Reference models (e.g., AMD MBA) — compact but noisy under load.

- Custom solutions (ASUS Dual, Sapphire Pulse) — quieter and cooler (60–70°C in games).

Adequate case ventilation is important: at least 2 intake fans and 1 exhaust fan. Avoid compact cases without airflow gaps.


Comparison with Competitors

The Battle for Mid-Range

The RX 6650 XT competes with:

- NVIDIA RTX 3060 Ti ($350): Better at ray tracing (+15% FPS with DLSS 3.5), but more expensive.

- AMD RX 7600 XT ($320): Newer, with 12 GB of memory, but only 10–12% more performant in DX12 games.

- Intel Arc A770 ($280): Cheaper, comparable in Vulkan but weaker in older titles.

Conclusion: The RX 6650 XT offers the best price/performance ratio for 1080p if maximum RT is not required.


Practical Tips

Build and Optimization

1. Power Supply: 550 W 80+ Bronze (Corsair CX550, EVGA 550 B5).

2. Platform: Best paired with AMD processors (Ryzen 5 7600 for SAM) and motherboards with PCIe 4.0.

3. Drivers: Use Adrenalin Edition 2025 with “Auto-Overclock” setting and monitor performance through Radeon Metrics.

4. Game Optimization: Enable FSR 3.0 in Quality/Balanced mode and turn off anti-aliasing to save memory.


Pros and Cons

Advantages:

- Ideal for 1080p/1440p gaming.

- FSR 3.0 gives “a second life” to older games.

- Low price ($270–300 in 2025).

Disadvantages:

- 8 GB of memory limits future upgrades.

- Ray tracing performance is weaker than NVIDIA's.

- Noisy reference coolers.


Final Recommendation: Who is the RX 6650 XT For?

This graphics card is an excellent choice for:

1. Gamers with 1080p/144 Hz monitors looking to play at high settings without overspending.

2. Budget builds: Pairs well with Ryzen 5 or Core i5, not requiring top cooling solutions.

3. AMD enthusiasts: For experimenting with FSR 3.0 and open-source software.

If you are not willing to compromise on RT or plan to upgrade to 4K, consider the RX 7700 XT or RTX 4070. However, for its price range, the RX 6650 XT remains a “workhorse” for 2025.


Prices are current as of April 2025 for new devices in retail stores in the USA.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2022
Model Name
Radeon RX 6650 XT
Generation
Navi II
Base Clock
2055MHz
Boost Clock
2635MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2190MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
168.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
337.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.59 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
674.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.006 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
176W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
39 fps
Shadow of the Tomb Raider 1440p
Score
75 fps
Shadow of the Tomb Raider 1080p
Score
121 fps
Cyberpunk 2077 2160p
Score
31 fps
Cyberpunk 2077 1440p
Score
38 fps
Cyberpunk 2077 1080p
Score
58 fps
Battlefield 5 2160p
Score
56 fps
Battlefield 5 1440p
Score
113 fps
Battlefield 5 1080p
Score
160 fps
GTA 5 2160p
Score
63 fps
GTA 5 1440p
Score
87 fps
GTA 5 1080p
Score
147 fps
FP32 (float)
Score
11.006 TFLOPS
3DMark Time Spy
Score
9775
Blender
Score
1154
Vulkan
Score
91134
OpenCL
Score
84945
Hashcat
Score
521597 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
84 +115.4%
Shadow of the Tomb Raider 1440p / fps
56 -25.3%
Shadow of the Tomb Raider 1080p / fps
261 +115.7%
168 +38.8%
96 -20.7%
71 -41.3%
Cyberpunk 2077 2160p / fps
67 +116.1%
37 +19.4%
8 -74.2%
Cyberpunk 2077 1440p / fps
79 +107.9%
11 -71.1%
Cyberpunk 2077 1080p / fps
127 +119%
21 -63.8%
Battlefield 5 2160p / fps
89 +58.9%
66 +17.9%
Battlefield 5 1440p / fps
138 +22.1%
94 -16.8%
74 -34.5%
Battlefield 5 1080p / fps
203 +26.9%
189 +18.1%
105 -34.4%
GTA 5 2160p / fps
146 +131.7%
68 +7.9%
27 -57.1%
GTA 5 1440p / fps
173 +98.9%
GTA 5 1080p / fps
213 +44.9%
69 -53.1%
FP32 (float) / TFLOPS
11.985 +8.9%
10.649 -3.2%
10.271 -6.7%
3DMark Time Spy
19232 +96.7%
7690 -21.3%
5521 -43.5%
Blender
3548 +207.5%
564.94 -51%
315 -72.7%
Vulkan
366095 +301.7%
136465 +49.7%
60353 -33.8%
34633 -62%
OpenCL
191319 +125.2%
126692 +49.1%
63099 -25.7%
39179 -53.9%
Hashcat / H/s
528693 +1.4%
521915 +0.1%
505860 -3%
452205 -13.3%