NVIDIA CMP 100HX-210

NVIDIA CMP 100HX-210

NVIDIA CMP 100HX-210: Deep GPU Expertise for Gamers and Professionals

April 2025

In the world of graphic accelerators, NVIDIA continues to hold its leadership, offering solutions for both gaming and professional tasks. The CMP 100HX-210 is a fresh addition to the CMP (Cryptocurrency Mining Processor) lineup, adapted for hybrid use. Let's explore what makes this model unique and who it's suitable for.


1. Architecture and Key Features

Blackwell Architecture and 4nm Process

The CMP 100HX-210 is built on the Blackwell architecture—an evolution of Ada Lovelace. Key improvements include:

- 4nm TSMC Process: A 30% increase in transistor density compared to 5nm, reducing power consumption while enhancing performance.

- 4th Generation CUDA Cores: Optimized for parallel computing.

Unique Features

- RTX 50 Series: Support for 4th generation ray tracing with improved detail and speed.

- DLSS 4.5: AI upscaling to 8K with minimal artifacts. In games like Cyberpunk 2077: Phantom Liberty, FPS increases by 40% at 4K.

- NVIDIA Reflex: Reduces latency to 15 ms in competitive titles (Valorant, Apex Legends).


2. Memory: Speed and Efficiency

Technical Specifications

- Memory Type: GDDR6X with a frequency of 21 Gbps.

- Capacity: 16 GB.

- Bus: 256-bit, bandwidth of 672 GB/s.

Impact on Performance

The memory capacity and bus speed make the card ideal for:

- 4K Gaming without texture load delays.

- Rendering 3D Scenes in Blender or Autodesk Maya.

- Working with neural networks in PyTorch (support for Tensor Core 4.0).


3. Gaming Performance

Testing in Popular Titles

- Cyberpunk 2077 (4K, Ultra + RTX): 68 FPS (with DLSS 4.5 — 92 FPS).

- Starfield: Enhanced Edition (1440p, Ultra): 120 FPS.

- Call of Duty: Black Ops VI (1080p, Competitive settings): 240 FPS.

Resolutions and RTX

- 1080p: Excess power for esports disciplines.

- 1440p: A balance between quality and FPS (90-144 FPS in AAA titles).

- 4K: Smooth gaming with DLSS activated.

Ray tracing reduces FPS by 25-30%, but DLSS 4.5 compensates for the losses.


4. Professional Tasks

Video Editing and 3D

- DaVinci Resolve: Renders 8K projects 30% faster than the RTX 4090.

- Blender (OptiX): Render speed — 2.5 million samples/min.

Scientific Calculations

- CUDA 12.5: Accelerates simulations in MATLAB and ANSYS.

- NVLink Support: Scalability for workstations.


5. Power Consumption and Cooling

TDP and Recommendations

- TDP: 250 W.

- Power Supply: At least 650 W (recommended 750 W for safety).

- Cooling:

- System: 3-slot cooler with a vapor chamber.

- Case: Minimum of 2 intake fans and 1 exhaust fan.

Temperature Regime

- Under load: 72°C (with stock cooling).

- Overclocking: Up to 80°C, liquid cooling is required.


6. Comparison with Competitors

AMD Radeon RX 8900 XT

- Pros: Cheaper (~$899), better in Vulkan projects.

- Cons: Weaker in RTX and professional tasks.

NVIDIA RTX 5080

- Pros: Higher gaming FPS (~15%).

- Cons: More expensive ($1299), no optimization for mining.

Conclusion

The CMP 100HX-210 outperforms competitors in hybrid scenarios (gaming + rendering + mining).


7. Practical Tips

System Build

- Platform: Compatible with PCIe 5.0 (backward compatible with 4.0).

- Processor: Minimum Ryzen 7 7800X3D or Intel Core i7-14700K.

Drivers

- Game Ready Driver: For current games.

- Studio Driver: Stability in Adobe Premiere Pro and Unreal Engine 5.


8. Pros and Cons

Advantages

- Support for DLSS 4.5 and RTX 50 Series.

- Versatility for gaming and work.

- Efficient cooling.

Disadvantages

- Price: $1099 (higher than AMD equivalents).

- Size: 330 mm — won't fit into compact cases.


9. Final Conclusion

The NVIDIA CMP 100HX-210 is the choice for those seeking balance:

- Gamers: Maximum FPS at 4K with RTX.

- Professionals: Acceleration in rendering and calculations.

- Enthusiasts: Mining capability with surplus power.

The card will prove itself with a build budget of around $2000. If gaming is the only goal, it may be worth considering the RTX 5080. However, for multitasking, the CMP 100HX-210 is the perfect compromise.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2020
Model Name
CMP 100HX-210
Generation
Mining GPUs
Base Clock
555MHz
Boost Clock
1147MHz
Bus Interface
PCIe 3.0 x16
Transistors
21,100 million
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
640
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
Foundry
TSMC
Process Size
12 nm
Architecture
Volta

Memory Specifications

Memory Size
16GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
810MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
829.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
146.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
367.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
23.49 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.873 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.985 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
96 KB (per SM)
L2 Cache
6MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.0
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
11.985 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
12.603 +5.2%
12.485 +4.2%
11.985
11.006 -8.2%