NVIDIA GeForce GTX 1060 6 GB GDDR5X

NVIDIA GeForce GTX 1060 6 GB GDDR5X

NVIDIA GeForce GTX 1060 6 GB GDDR5X: Review and Analysis for 2025

Balanced classic for budget systems or an outdated solution?


1. Architecture and Key Features

The NVIDIA GeForce GTX 1060 6 GB GDDR5X graphics card is based on the Pascal architecture, released in 2016. Despite its age, this model saw a resurgence in 2023 due to the transition to GDDR5X memory, which improved its performance in modern tasks.

- Manufacturing technology: 16 nm process (FinFET from TSMC).

- Cores: 1280 CUDA cores, base frequency — 1506 MHz, turbo mode — up to 1708 MHz.

- Unique features: Support for DirectX 12, Vulkan API, and NVIDIA Ansel for creating 360° screenshots. However, the RTX technologies (ray tracing) and DLSS are absent — these are reserved for newer RTX series.

The card is aimed at gamers who value stability and proven reliability rather than cutting-edge effects.


2. Memory: Type, Size, and Impact on Performance

The main upgrade for the GTX 1060 in 2023 is the shift from GDDR5 to GDDR5X:

- Size: 6 GB.

- Bus: 192-bit.

- Memory speed: 10 Gbps per chip, which provides a bandwidth of 240 GB/s (compared to 192 GB/s for the original version).

This improvement is particularly noticeable in games with large textures (such as Cyberpunk 2077 or Red Dead Redemption 2), where the FPS gain reaches 10-15% compared to the GDDR5 version. However, for memory-intensive tasks (like rendering 4K video), 6 GB is already insufficient.


3. Gaming Performance

The GTX 1060 6 GB GDDR5X remains relevant for 1080p gaming at medium settings:

- Cyberpunk 2077: ~35-40 FPS (medium settings, without Ray Tracing).

- Apex Legends: ~90-100 FPS (high settings).

- Elden Ring: ~45-50 FPS (medium settings).

At 1440p, the card only manages less demanding titles (CS2, Valorant) or with reduced graphics settings. 4K is impractical: FPS rarely exceeds 25-30 even at low settings.

Ray tracing is unavailable due to the lack of RT cores. In games with hybrid rendering (like Shadow of the Tomb Raider), enabling RTX reduces performance to 15-20 FPS.


4. Professional Tasks

For basic professional tasks, the card is suitable but with caveats:

- Video editing: In Adobe Premiere Pro, rendering a 1080p project takes ~30-40% longer than it does with modern GPUs (like the RTX 3060).

- 3D modeling: In Blender (using CUDA), rendering a moderately complex scene takes 2-3 times longer than on an RTX 3060.

- Scientific calculations: Support for CUDA and OpenCL allows for basic-level machine learning, but 6 GB of memory limits work with large neural network models.


5. Power Consumption and Heat Dissipation

- TDP: 130 W (10 W higher than the original GTX 1060).

- Cooling recommendations:

- A decent air cooler with 2-3 heat pipes is sufficient (e.g., versions from ASUS Dual or MSI Gaming X).

- A case with 2-3 fans (intake at the front, exhaust at the back) to keep the temperature below 75°C under load.

The card doesn't require liquid cooling solutions or massive radiators, making it convenient for compact builds.


6. Comparison with Competitors

Main competitors in 2025:

- AMD Radeon RX 6500 XT 4 GB: Cheaper (~$140) but weaker at 1440p and suffers from a lack of VRAM.

- Intel Arc A580 8 GB: Better at handling DX12 and Vulkan, but requires updated drivers.

- NVIDIA RTX 3050 6 GB: 20-25% faster, supports DLSS, but more expensive (~$200).

The GTX 1060 GDDR5X occupies a niche between budget newcomers and used RTX 2060s, offering stability and low price.


7. Practical Tips

- Power supply: A 450 W unit with an 80+ Bronze certification is sufficient (e.g., Corsair CX450).

- Compatibility: PCIe 3.0 x16, works on platforms with Intel 8th generation processors and newer or AMD Ryzen 2000+.

- Drivers: NVIDIA stopped major updates in 2024, but critical fixes are released. New games may experience optimization issues.


8. Pros and Cons

Pros:

- Low price (~$160 for new models).

- Energy efficiency.

- Support for modern APIs (DX12, Vulkan).

Cons:

- No ray tracing and DLSS.

- 6 GB of memory is insufficient for AAA games in 2025 at high settings.

- Limited performance in professional tasks.


9. Final Conclusion

The NVIDIA GeForce GTX 1060 6 GB GDDR5X is a choice for:

- Budget gamers looking to play at medium settings in 1080p.

- Owners of older PCs seeking a simple upgrade without replacing the power supply.

- Enthusiasts building secondary systems for streaming or indie games.

However, if you plan to dive into the world of Ray Tracing or work with 4K content, it’s better to consider the RTX 3060 or AMD RX 7600. The GTX 1060 GDDR5X symbolizes a balance between price and performance, but its time is gradually running out.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2018
Model Name
GeForce GTX 1060 6 GB GDDR5X
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1709MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
9 fps
Shadow of the Tomb Raider 1440p
Score
33 fps
Shadow of the Tomb Raider 1080p
Score
50 fps
Battlefield 5 2160p
Score
27 fps
Battlefield 5 1440p
Score
51 fps
Battlefield 5 1080p
Score
77 fps
FP32 (float)
Score
4.287 TFLOPS
Blender
Score
369
OctaneBench
Score
73

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +333.3%
26 +188.9%
15 +66.7%
Shadow of the Tomb Raider 1440p / fps
95 +187.9%
75 +127.3%
54 +63.6%
Shadow of the Tomb Raider 1080p / fps
141 +182%
107 +114%
Battlefield 5 2160p / fps
46 +70.4%
34 +25.9%
Battlefield 5 1440p / fps
100 +96.1%
91 +78.4%
14 -72.5%
Battlefield 5 1080p / fps
139 +80.5%
122 +58.4%
90 +16.9%
20 -74%
FP32 (float) / TFLOPS
4.636 +8.1%
4.239 -1.1%
4.14 -3.4%
OctaneBench
318 +335.6%
132 +80.8%
20 -72.6%