Intel Arc A380

Intel Arc A380

About GPU

The Intel Arc A380 GPU is a solid option for desktop users looking for a reliable and capable graphics card. With a base clock of 2000MHz and a boost clock of 2050MHz, this GPU offers smooth and efficient performance for a wide range of tasks. The 6GB of GDDR6 memory and 1937MHz memory clock ensure fast and responsive operation, while the 4MB L2 cache helps to minimize lag and latency. With 1024 shading units, the Intel Arc A380 GPU is capable of delivering impressive visuals and smooth gameplay. The 75W TDP means that it is also relatively power-efficient, making it a great option for those concerned about energy consumption. In terms of performance, the Intel Arc A380 GPU offers a theoretical performance of 4.198 TFLOPS, making it more than capable of handling modern games and demanding applications. In 3DMark Time Spy, it achieves a score of 4364, indicating solid overall performance. In Shadow of the Tomb Raider at 1080p, it delivers a respectable 40 fps, ensuring smooth and immersive gameplay. Overall, the Intel Arc A380 GPU is a strong contender in the desktop GPU market, offering solid performance, efficient operation, and excellent visuals. Whether you're a casual gamer, content creator, or professional user, this GPU has a lot to offer.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
June 2022
Model Name
Arc A380
Generation
Alchemist
Base Clock
2000MHz
Boost Clock
2050MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1937MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
186.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.397 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.282 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L2 Cache
4MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
10 fps
Shadow of the Tomb Raider 1440p
Score
27 fps
Shadow of the Tomb Raider 1080p
Score
41 fps
FP32 (float)
Score
4.282 TFLOPS
3DMark Time Spy
Score
4277
Blender
Score
315

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
29 +7.4%
24 -11.1%
Shadow of the Tomb Raider 1080p / fps
41 +0%
FP32 (float) / TFLOPS
4.282
4.252 -0.7%
3DMark Time Spy
4346 +1.6%
4330 +1.2%
4277
4250 -0.6%
4243 -0.8%
Blender
319 +1.3%
318 +1%
315
294 -6.7%
289 -8.3%