AMD Radeon RX 470

AMD Radeon RX 470

About GPU

The AMD Radeon RX 470 GPU is a solid mid-range graphics card that offers impressive performance for its price point. With a base clock speed of 926MHz and a boost clock speed of 1206MHz, this GPU is capable of handling a wide range of games and applications with ease. The 4GB of GDDR5 memory and a memory clock speed of 1650MHz ensure smooth and responsive gameplay, even at higher resolutions and graphics settings. The 2048 shading units and 2MB of L2 cache further contribute to the GPU's ability to handle demanding graphics tasks. With a TDP of 120W, the Radeon RX 470 strikes a good balance between performance and power efficiency, making it suitable for a wide range of desktop systems. In terms of real-world performance, the RX 470 delivers a theoretical performance of 4.94 TFLOPS and achieves impressive scores in benchmarks such as 3DMark Time Spy, where it scores 3704, as well as in popular games like GTA 5 and Shadow of the Tomb Raider, where it maintains high frame rates at 1080p resolution. Overall, the AMD Radeon RX 470 GPU offers excellent value for money, making it a great choice for budget-conscious gamers and PC enthusiasts looking for a capable and reliable graphics card for their desktop systems. Whether you're looking to play the latest games or tackle graphics-intensive tasks, the RX 470 has the performance and features to meet your needs.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2016
Model Name
Radeon RX 470
Generation
Arctic Islands
Base Clock
926MHz
Boost Clock
1206MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1650MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.59 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
154.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.940 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
308.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.841 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
12 fps
Shadow of the Tomb Raider 1440p
Score
24 fps
Shadow of the Tomb Raider 1080p
Score
41 fps
GTA 5 1440p
Score
35 fps
GTA 5 1080p
Score
96 fps
FP32 (float)
Score
4.841 TFLOPS
3DMark Time Spy
Score
3778

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
15 +25%
Shadow of the Tomb Raider 1440p / fps
27 +12.5%
27 +12.5%
20 -16.7%
Shadow of the Tomb Raider 1080p / fps
41 -0%
GTA 5 1440p / fps
39 +11.4%
35 +0%
29 -17.1%
GTA 5 1080p / fps
98 +2.1%
98 +2.1%
96 -0%
FP32 (float) / TFLOPS
4.841 +0%
4.817 -0.5%
4.803 -0.8%
3DMark Time Spy
3881 +2.7%