AMD Radeon R9 270

AMD Radeon R9 270

AMD Radeon R9 270: Review of an Obsolete Fighter in 2025

April 2025


Introduction

Despite the fact that the AMD Radeon R9 270 was released over ten years ago, this graphics card is still seen in budget builds and nostalgic projects. In 2025, it can no longer compete with modern GPUs, but its history and limited capabilities still provoke interest. Let's explore who might still find this model useful today.


1. Architecture and Key Features

Architecture: The R9 270 is based on the GCN (Graphics Core Next) 1.0 microarchitecture, which became the foundation for many subsequent AMD solutions. The chip is manufactured on a 28nm process (for comparison, modern cards use 5-6nm), which limits energy efficiency and transistor density.

Key Features:

- Support for DirectX 12 and Mantle (the predecessor of Vulkan), which improved multithreaded optimization at the time.

- Lack of modern technologies: ray tracing (RTX), DLSS, FSR (FidelityFX Super Resolution) and other features from the 2020s are not supported.

- TrueAudio — software audio processing that never gained widespread application.

Conclusion: The GCN architecture provided longevity for the card, but the lack of support for new APIs and features renders it obsolete for modern tasks.


2. Memory

Type and Size: The graphics card is equipped with 2GB of GDDR5 memory with a 256-bit bus. This was the standard in 2013, but in 2025, even budget models feature 4-8GB of GDDR6.

Bandwidth:

- Memory frequency — 1400 MHz (5600 MHz effective).

- Bandwidth — 179 GB/s (greater than some modern entry-level cards, such as the GTX 1650 — 128 GB/s).

Impact on Performance:

- 2GB of memory is a critical shortcoming. Even in 2020s games at 1080p, high-quality textures and post-processing can cause buffer overflows, resulting in lag.

- In professional tasks (like 3D rendering), memory limits also become a bottleneck.


3. Gaming Performance

1080p:

- Older Titles (2010-2015): The Witcher 3 on medium settings — 35-40 FPS, GTA V — 45-50 FPS.

- Modern Games (2023-2025): Cyberpunk 2077 on low settings — 15-20 FPS, Alan Wake 2 — 10-15 FPS.

1440p and 4K:

- Even in older games, resolutions higher than 1080p cause FPS to drop below 30. Running modern titles is nearly impossible.

Ray Tracing:

- Not supported at the hardware level. Software emulation (if available) reduces performance by 3-5 times.


4. Professional Tasks

- Video Editing: In Adobe Premiere Pro or DaVinci Resolve, the card can only handle basic projects (1080p videos). Rendering with effects takes 2-3 times longer than on modern GPUs.

- 3D Modeling: Blender and Maya operate slowly due to weak OpenCL support and lack of hardware acceleration for complex shaders.

- Scientific Calculations: OpenCL support exists, but 2GB of memory and low core performance make the card unsuitable for serious tasks.

Conclusion: The R9 270 is suitable only for office tasks and basic multimedia work.


5. Power Consumption and Heat Dissipation

- TDP: 150W — a modest figure by 2025 standards (modern counterparts consume 75-130W).

- Cooling: The reference cooler is noisy under load. It is recommended to replace thermal paste and clean the heatsink.

- Case: A case with at least one exhaust fan is required. The minimum recommended ventilation is 2-3 coolers.

Tip: For stable operation, use a power supply of at least 450W (e.g., Corsair CX450).


6. Comparison with Competitors

Historical Competitors (2013-2015):

- NVIDIA GTX 760: 5-10% advantage in games, but at a higher price.

- AMD R7 370: A later version with a slight performance boost.

Modern Analogues (2025):

- NVIDIA GTX 1650 (4GB): 2-3 times faster, DLSS support, new models priced at $150-170.

- AMD RX 6400: 50% more performant, 4GB GDDR6, power consumption of 53W, priced at $130-150.

Conclusion: The R9 270 falls behind even budget newcomers in 2025.


7. Practical Tips

- Power Supply: Minimum of 450W with an 80+ Bronze certification. Avoid cheap noname models.

- Compatibility:

- Platforms: Works with motherboards supporting PCIe 3.0 (backward compatibility with PCIe 4.0/5.0).

- Drivers: Official support from AMD has been discontinued. Use the latest available versions (2022-2023) or community modifications.

- Operating Systems: Windows 10 operates stably; Windows 11 may have driver conflicts.

Notes:

- Not suitable for VR headsets (require a minimum of 4GB of memory).

- On Linux, AMD OpenSource drivers show better stability than proprietary ones.


8. Pros and Cons

Pros:

- Low price on the second-hand market ($30-50).

- Sufficient for office tasks and older games.

- Easy installation and setup.

Cons:

- No support for modern technologies (RT, DLSS, FSR).

- Only 2GB of video memory.

- High power consumption for its performance.


9. Final Conclusion: Who is R9 270 for?

- Retro Game Enthusiasts: For playing projects from the 2000s to early 2010s on authentic “hardware”.

- Budget Builds: A temporary solution for office PCs or HTPCs (home theater PCs).

- Educational Projects: For learning the basics of GPU programming or 3D modeling.

Why You Shouldn’t Buy the R9 270 in 2025: Even new budget cards (like the Intel Arc A380 for $120) offer 4-5 times higher performance, support for modern technologies, and a warranty. The R9 270 is only a choice for very specific scenarios where price matters more than capabilities.


Conclusion

The AMD Radeon R9 270 is an example of a "surviving" GPU that continues to serve niche tasks. However, in an era of ray tracing and neural network upscaling, its time has irrevocably passed. Unless you are a collector or on a tight budget, it's better to look at modern alternatives.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2013
Model Name
Radeon R9 270
Generation
Volcanic Islands
Base Clock
900MHz
Boost Clock
925MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
74.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
148.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.415 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.415 TFLOPS
3DMark Time Spy
Score
1635

Compared to Other GPU

FP32 (float) / TFLOPS
2.522 +4.4%
2.497 +3.4%
2.365 -2.1%
2.335 -3.3%
3DMark Time Spy
5182 +216.9%
3906 +138.9%
2755 +68.5%
1769 +8.2%