AMD Radeon HD 7970

AMD Radeon HD 7970

About GPU

The AMD Radeon HD 7970 GPU is a powerful and reliable graphics card that delivers excellent performance for desktop gaming and other graphic-intensive applications. With a memory size of 3GB and GDDR5 memory type, this GPU provides fast and efficient data processing, allowing for seamless gaming and content creation. The 1375MHz memory clock and 2048 shading units contribute to the GPU's impressive performance, providing smooth and fluid rendering of graphics. The 768KB L2 cache further enhances the card's ability to handle demanding tasks with ease. With a TDP of 250W, the Radeon HD 7970 is a high-powered GPU that requires a capable cooling system to maintain optimal performance. However, the theoretical performance of 3.789 TFLOPS and a 3DMark Time Spy score of 2279 demonstrate the card's ability to deliver stunning visuals and smooth gameplay. The AMD Radeon HD 7970 GPU is a solid choice for gamers and content creators looking for a reliable and powerful graphics card. Its impressive specs and performance make it a great option for those looking to upgrade their desktop setup to handle the latest games and demanding applications. Overall, the Radeon HD 7970 offers excellent value for its performance and is a worthy investment for those in need of a high-quality GPU.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2011
Model Name
Radeon HD 7970
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
264.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
118.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
947.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.713 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
3.713 TFLOPS
3DMark Time Spy
Score
2325
OpenCL
Score
34541

Compared to Other GPU

FP32 (float) / TFLOPS
3.729 +0.4%
3.713 +0%
3.703 -0.3%
3.698 -0.4%
3DMark Time Spy
2399 +3.2%
2394 +3%
2290 -1.5%
OpenCL
34827 +0.8%
34620 +0.2%
34533 -0%
32972 -4.5%