AMD Radeon R9 FURY X

AMD Radeon R9 FURY X

About GPU

The AMD Radeon R9 FURY X GPU is a remarkable piece of technology that offers high-end performance for demanding gaming and graphics workloads. With 4GB of HBM memory and a memory clock of 500MHz, this GPU delivers impressive speed and smooth gameplay. One of the most impressive features of the AMD Radeon R9 FURY X GPU is its 8.602 TFLOPS theoretical performance, which ensures that even the most demanding games and applications run smoothly and efficiently. Additionally, the 4096 shading units and 2MB L2 cache provide a significant boost to overall performance, making this GPU an excellent choice for high-resolution gaming and content creation. In terms of real-world performance, the AMD Radeon R9 FURY X GPU shines bright. With a 3DMark Time Spy score of 5173 and an impressive 80 fps in Shadow of the Tomb Raider at 1080p, this GPU delivers excellent frame rates and overall smooth gameplay. The 275W TDP ensures that this GPU delivers exceptional performance without compromising on power efficiency. Overall, the AMD Radeon R9 FURY X GPU is a top-tier choice for gamers, content creators, and professionals who require high-performance graphics capabilities. With its impressive specifications and outstanding real-world performance, this GPU is a solid investment for anyone looking to take their gaming or creative work to the next level.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R9 FURY X
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
HBM
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
67.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
268.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.602 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.43 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
64 fps
Shadow of the Tomb Raider 1080p
Score
82 fps
FP32 (float)
Score
8.43 TFLOPS
3DMark Time Spy
Score
5070

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
63 -1.6%
Shadow of the Tomb Raider 1080p / fps
79 -3.7%
FP32 (float) / TFLOPS
8.445 +0.2%
8.356 -0.9%
8.304 -1.5%