AMD Radeon R9 FURY X

AMD Radeon R9 FURY X

AMD Radeon R9 FURY X: A Legend of the Past in the World of 2025

An overview of capabilities, drawbacks, and relevance in today's conditions


Introduction

In 2015, the AMD Radeon R9 FURY X caused a sensation, becoming the first consumer graphics card with HBM memory and a liquid cooling system. A decade later, in 2025, it remains an iconic device for enthusiasts, but how relevant is it today? Let's dive into the details by evaluating its architecture, performance, and position in the modern market.


Architecture and Key Features

Fiji XT Architecture — the heart of the R9 FURY X. The card is built on a 28nm manufacturing process, which is considered outdated in 2025 (modern GPUs use 5nm and 4nm standards). The chip contains 4096 stream processors and 64 compute units.

Unique Features for Its Time:

- HBM (High Bandwidth Memory) — a revolutionary memory for 2015 with a 3D package that reduced physical size and increased bandwidth.

- Integrated Liquid Cooling System — ensured low temperatures even under load.

Technology Support:

- DirectX 12 and Mantle (the predecessor of Vulkan) — relevant for older games, but lacks compatibility with modern API features such as DirectX 12 Ultimate.

- LiquidVR — optimization for VR headsets, but by 2025, this is insufficient for devices like Meta Quest 4 or Apple Vision Pro.

- Lack of DLSS/FSR analogs at the hardware level — FURY X does not support FidelityFX Super Resolution (FSR), introduced by AMD in 2021.


Memory: Innovation That Became a Limitation

- Type and Capacity: 4 GB of first-generation HBM with a 4096-bit bus.

- Bandwidth: 512 GB/s — an impressive figure even in 2025, but the small memory capacity undermines this advantage.

Impact on Performance:

- For 1080p in older games (e.g., The Witcher 3), 4 GB is sufficient, but in projects from 2023-2025 (Cyberpunk 2077: Phantom Liberty, Starfield) at high settings, FPS drops occur due to buffer overflow.

- 1440p and 4K — modes where lack of VRAM is critical. Even in Fortnite with Epic rendering enabled, lag is noticeable.


Gaming Performance: Nostalgia vs. Reality

Average FPS (at medium settings):

- 1080p:

- GTA V — 75–90 FPS.

- Red Dead Redemption 2 — 35–45 FPS.

- Elden Ring — 40–50 FPS.

- 1440p:

- CS2 — 120–140 FPS.

- Hogwarts Legacy — 25–30 FPS.

Ray Tracing: Not supported at the hardware level. Software solutions (such as through Proton in Linux) reduce FPS to unacceptable levels (less than 15 FPS in Cyberpunk 2077).

Summary: The card is suitable for less demanding esports titles (CS2, Dota 2) and retro gaming, but it is underpowered for AAA projects of 2025.


Professional Tasks: Modest Capabilities

- Video Editing: In DaVinci Resolve, rendering 1080p videos is possible, but 4K material causes crashes.

- 3D Modeling: In Blender, OpenCL rendering works, but the speed is 2-3 times slower than that of an NVIDIA RTX 3050.

- Scientific Calculations: The lack of CUDA support limits use in MATLAB and similar packages.

Conclusion: The FURY X is not a choice for professionals. Its niche is basic tasks and occasional use.


Power Consumption and Heat Dissipation

- TDP: 275 W — a high level even for 2025. For comparison, NVIDIA RTX 4060 (115 W) offers similar performance.

- Cooling: The integrated liquid cooling system is effective (60–70°C under load) but requires maintenance (liquid replacement every 2–3 years).

- Case Recommendations: Mini-PCs are not suitable — a case with 120mm radiator ventilation is necessary.


Comparison with Competitors

- In 2015: The main competitor was the NVIDIA GTX 980 Ti (6 GB GDDR5). FURY X excelled in bandwidth but fell short in memory volume.

- In 2025:

- NVIDIA RTX 3050 (8 GB GDDR6, $199): 30-40% faster, supports ray tracing and DLSS.

- AMD Radeon RX 6600 (8 GB GDDR6, $229): Outperforms FURY X in 4K gaming thanks to FSR.

Price: New FURY X cards in 2025 are rare finds. Remaining stock is priced at $250–300, which is unjustifiable for outdated hardware.


Practical Tips

1. Power Supply: At least 600W with 80+ Bronze certification.

2. Compatibility:

- PCIe 3.0 x16 — works in PCIe 4.0/5.0 slots, but without speed gain.

- Windows 10/11 and Linux (AMD drivers stopped support in 2022; use third-party solutions).

3. Drivers: The last official version is Adrenalin 22.6.1. There may be bugs for new games.


Pros and Cons

Pros:

- Iconic design and liquid cooling included.

- High bandwidth of HBM.

- Quiet operation even under load.

Cons:

- 4 GB VRAM — critical for modern games.

- No support for ray tracing and FSR/XeSS.

- High power consumption.


Final Conclusion: Who Is the R9 FURY X Suitable for in 2025?

1. Collectors and Enthusiasts: For those who value historical artifacts of the IT industry.

2. Owners of Older Systems: Upgrade for PCs from 2015-2018 without power supply replacement.

3. Budget Gamers: If the card is bought for $100–150 on the second-hand market for 1080p gaming.

Alternative: For $200–300, it is better to purchase a new Radeon RX 6600 or GeForce RTX 3050 — they are more efficient, modern, and guarantee support for current technologies.


Conclusion

The AMD Radeon R9 FURY X is a monument to engineering from the mid-2010s, but by 2025 its role is limited to niche scenarios. It serves as a reminder of how quickly the technological landscape evolves and teaches us to appreciate the balance between innovation and practicality.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R9 FURY X
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16
Transistors
8,900 million
Compute Units
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
4GB
Memory Type
HBM
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
67.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
268.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.602 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.43 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
2x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
64 fps
Shadow of the Tomb Raider 1080p
Score
82 fps
FP32 (float)
Score
8.43 TFLOPS
3DMark Time Spy
Score
5070

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
41 +32.3%
8 -74.2%
Shadow of the Tomb Raider 1440p / fps
115 +79.7%
80 +25%
44 -31.3%
20 -68.8%
Shadow of the Tomb Raider 1080p / fps
112 +36.6%
21 -74.4%
FP32 (float) / TFLOPS
8.731 +3.6%
7.52 -10.8%
3DMark Time Spy
9283 +83.1%
3881 -23.5%
2742 -45.9%