AMD Radeon RX 560

AMD Radeon RX 560

About GPU

The AMD Radeon RX 560 is a budget-friendly graphics card that offers solid performance for 1080p gaming. With a base clock of 1175MHz and a boost clock of 1275MHz, this GPU is capable of handling most modern games at respectable frame rates. The 4GB of GDDR5 memory and a memory clock speed of 1750MHz ensure smooth and seamless gameplay. Featuring 1024 shading units and 1024KB of L2 cache, the Radeon RX 560 delivers a theoretical performance of 2.611 TFLOPS. In real-world tests, it scored 1809 in 3DMark Time Spy, which is impressive for a budget GPU. In actual gaming benchmarks, it achieved 94 fps in GTA 5, 40 fps in Battlefield 5, and 21 fps in Shadow of the Tomb Raider, all at 1080p resolution. With a TDP of 75W, the Radeon RX 560 is relatively power-efficient, making it a good option for users with budget builds or smaller form factor PCs. The GPU also supports AMD's FreeSync technology, which helps to reduce screen tearing and stuttering for a smoother gaming experience. Overall, the AMD Radeon RX 560 is a solid choice for budget-conscious gamers who want to experience 1080p gaming without breaking the bank. It provides decent performance and is suitable for entry-level gaming rigs. While it may struggle with more demanding titles at higher settings, it is a reliable option for casual and esports gaming.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 560
Generation
Polaris
Base Clock
1175MHz
Boost Clock
1275MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
81.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
163.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.559 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
3 fps
Shadow of the Tomb Raider 1440p
Score
12 fps
Shadow of the Tomb Raider 1080p
Score
21 fps
Battlefield 5 2160p
Score
11 fps
Battlefield 5 1440p
Score
31 fps
Battlefield 5 1080p
Score
41 fps
GTA 5 1080p
Score
96 fps
FP32 (float)
Score
2.559 TFLOPS
3DMark Time Spy
Score
1773

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
6 +100%
5 +66.7%
Shadow of the Tomb Raider 1440p / fps
12 -0%
12 -0%
Shadow of the Tomb Raider 1080p / fps
29 +38.1%
22 +4.8%
21 -0%
12 -42.9%
Battlefield 5 2160p / fps
14 +27.3%
7 -36.4%
1 -90.9%
Battlefield 5 1440p / fps
35 +12.9%
28 -9.7%
Battlefield 5 1080p / fps
49 +19.5%
37 -9.8%
GTA 5 1080p / fps
96 +0%
FP32 (float) / TFLOPS
2.578 +0.7%
2.559 +0%
2.555 -0.2%
2.55 -0.4%
3DMark Time Spy
1806 +1.9%
1797 +1.4%
1770 -0.2%
1769 -0.2%