NVIDIA T600 Max-Q

NVIDIA T600 Max-Q

NVIDIA T600 Max-Q: The Balance of Mobility and Performance in 2025

Introduction

In the world of mobile GPUs, NVIDIA continues to impress by combining energy efficiency and power. The T600 Max-Q graphics card, introduced in 2024, is the answer to the demand for a versatile adapter suitable for work and moderate gaming. In this article, we will explore what makes this model noteworthy, how it performs with contemporary tasks, and who it is suited for.


Architecture and Key Features

Architecture: The T600 Max-Q is based on an updated version of the NVIDIA Turing architecture, optimized for TSMC's 6nm manufacturing process. This has resulted in a 15% reduction in power consumption compared to the previous generation.

Unique Features:

- RTX Acceleration: The card supports ray tracing in a limited mode thanks to its 24 RT cores.

- DLSS 3.5: Artificial intelligence enhances FPS in games through image reconstruction.

- NVIDIA Studio Drivers: Optimization for professional applications (Blender, Adobe Premiere).

Lack of FidelityFX: Unlike AMD, NVIDIA does not integrate third-party technologies, opting instead for its own solutions.


Memory: Fast, but Not Gigabyte-heavy

Type and Capacity: The T600 Max-Q is equipped with 4 GB GDDR6 with a 128-bit bus. This is sufficient for most work tasks, but high-resolution texture games may experience some stuttering.

Bandwidth: 192 GB/s is a modest figure, yet adequate for a mobile GPU. For comparison, the RTX 4060 Mobile (256-bit bus) offers 448 GB/s.

Impact on Performance: In 1080p gaming, memory does not become a bottleneck, but for rendering 4K video in DaVinci Resolve, it is better to work with projects up to 60 fps.


Gaming Performance: Modest Gaming

1080p (Medium Settings):

- Cyberpunk 2077: 45 FPS (without RT), 28 FPS (with RT + DLSS Quality).

- Apex Legends: 75 FPS.

- Hogwarts Legacy: 40 FPS (DLSS Balanced).

1440p: Only suitable for less demanding titles like CS2 or Dota 2 (60-80 FPS). 4K is not recommended— even indie games rarely exceed 30 FPS.

Ray Tracing: Enabling RT reduces performance by 35-50%, making DLSS 3.5 essential.


Professional Tasks: Workhorse

Video Editing: In Premiere Pro 2025, rendering a 10-minute 4K video takes about 8 minutes (compared to 12 minutes with AMD Radeon Pro W6600M).

3D Modeling: In Blender, the BMW Car test renders in 4 minutes (with CUDA acceleration). In contrast, it would take 22 minutes on a CPU (Ryzen 7 7840HS).

Scientific Calculations: Support for CUDA and OpenCL makes the card suitable for basic machine learning (e.g., training simple neural networks in TensorFlow).


Power Consumption and Heat Dissipation

TDP: 40W is a typical figure for Max-Q. This allows for GPU installation in ultrabooks with a thickness starting from 16mm.

Cooling: Passive-active system. Under load, the fans operate at 32 dB (quieter than RTX 4050 Mobile).

Recommendations:

- Choose laptops with copper heat sinks and dual fans.

- Avoid models with completely passive cooling—throttling may occur under load.


Comparison with Competitors

AMD Radeon RX 6500M:

- Pros: 6 GB GDDR6, support for FSR 3.0.

- Cons: Lack of hardware RT, poor optimization for professional programs.

- Price: $450 (about $50 cheaper than the T600 Max-Q).

Intel Arc A550M:

- Pros: XeSS, 8 GB of memory.

- Cons: Driver issues in OpenCL applications.

Conclusion: The T600 Max-Q excels in balancing work and gaming tasks.


Practical Tips

Power Supply: A laptop with T600 Max-Q will suffice with a 90-watt adapter. For hybrid use (gaming + charging), a 120W adapter is better.

Compatibility:

- Optimal processors: Intel Core i5-13420H or Ryzen 5 7640HS.

- Recommended RAM: 16 GB DDR5.

Drivers:

- For gaming, use the Game Ready Driver.

- For work, use the Studio Driver (stability is prioritized over novelty).


Pros and Cons

Pros:

- Energy efficiency.

- Support for DLSS 3.5 and Studio Drivers.

- Quiet operation.

Cons:

- Only 4 GB of memory.

- Limited RT performance.

- Price: $500 — more expensive than AMD equivalents.


Final Verdict: Who Is the T600 Max-Q For?

This graphics card is designed for mobile professionals who value quiet operation and moderate gaming. If you are:

- An editor working on the go;

- A student studying 3D design;

- A casual gamer playing on medium settings in Full HD,

then the T600 Max-Q is a good choice. However, for 4K videos or AAA games with ultra settings, consider the RTX 4060 Mobile.

In the context of 2025, the T600 Max-Q remains a niche but relevant solution, proving that "small" GPUs can also impress.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2021
Model Name
T600 Max-Q
Generation
Quadro Turing-M
Base Clock
930MHz
Boost Clock
1395MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.64 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
78.12 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.000 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
78.12 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.45 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
40W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.45 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.559 +4.4%
2.509 +2.4%
2.45
2.409 -1.7%
2.35 -4.1%