NVIDIA GeForce RTX 3080 Mobile

NVIDIA GeForce RTX 3080 Mobile

About GPU

The NVIDIA GeForce RTX 3080 Mobile GPU is a powerhouse in terms of performance and efficiency. With a base clock of 1110MHz and a boost clock of 1545MHz, this GPU is well-equipped to handle even the most demanding games and tasks. The 8GB of GDDR6 memory and 1750MHz memory clock ensure smooth and seamless performance, while the 6144 shading units and 4MB L2 cache further enhance its capabilities. One of the most impressive aspects of the RTX 3080 Mobile is its TDP of 115W, which allows for impressive performance without sacrificing power efficiency. With a theoretical performance of 18.98 TFLOPS, this GPU is well-suited for high-end gaming and professional applications. The 3DMark Time Spy score of 12002 further showcases the GPU's capabilities, as does its exceptional performance in games such as GTA 5, Battlefield 5, and Shadow of the Tomb Raider at 1080p resolution. In addition to its impressive performance, the RTX 3080 Mobile also features NVIDIA's advanced ray tracing and AI technologies, which further enhance the visual fidelity and realism of games and applications. This GPU truly represents a significant leap forward in terms of mobile graphics performance and is a great choice for gamers and professionals alike. Overall, the NVIDIA GeForce RTX 3080 Mobile GPU offers exceptional performance, efficiency, and features, making it a top choice for anyone in need of a high-performance mobile graphics solution.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3080 Mobile
Generation
GeForce 30 Mobile
Base Clock
1110MHz
Boost Clock
1545MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
148.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
296.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
296.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.36 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
46 fps
Shadow of the Tomb Raider 1440p
Score
81 fps
Shadow of the Tomb Raider 1080p
Score
112 fps
Battlefield 5 2160p
Score
69 fps
Battlefield 5 1440p
Score
120 fps
Battlefield 5 1080p
Score
160 fps
GTA 5 2160p
Score
90 fps
GTA 5 1440p
Score
90 fps
GTA 5 1080p
Score
161 fps
FP32 (float)
Score
19.36 TFLOPS
3DMark Time Spy
Score
11762
Blender
Score
3235
OctaneBench
Score
419

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 -2.2%
Shadow of the Tomb Raider 1440p / fps
83 +2.5%
82 +1.2%
80 -1.2%
80 -1.2%
Shadow of the Tomb Raider 1080p / fps
113 +0.9%
113 +0.9%
112 -0%
Battlefield 5 1440p / fps
124 +3.3%
116 -3.3%
Battlefield 5 1080p / fps
161 +0.6%
156 -2.5%
FP32 (float) / TFLOPS
19.59 +1.2%
19.553 +1%
19.1 -1.3%
19.1 -1.3%