AMD Radeon RX 7600S

AMD Radeon RX 7600S

About GPU

The AMD Radeon RX 7600S GPU is a powerful mobile graphics card that offers impressive performance and efficiency. With a base clock of 1500MHz and a boost clock of 2200MHz, this GPU delivers smooth and responsive gameplay, making it perfect for gaming on the go. One of the standout features of the RX 7600S is its 8GB of GDDR6 memory, which ensures that it can handle even the most demanding modern games with ease. The memory clock speed of 2000MHz further enhances its performance, allowing for fast data transfer and smooth multitasking. With 1792 shading units and 2MB of L2 cache, the RX 7600S is capable of handling complex graphics and rendering tasks without breaking a sweat. Additionally, its relatively low TDP of 75W makes it an energy-efficient option for mobile gaming or content creation. In terms of real-world performance, the RX 7600S boasts a theoretical performance of 15.77 TFLOPS, making it well-suited for high-resolution gaming and content creation. In fact, it is capable of running GTA 5 at 1080p resolution with an impressive 160 frames per second, offering a smooth and immersive gaming experience. Overall, the AMD Radeon RX 7600S GPU is a fantastic option for anyone in need of a high-performance mobile graphics card. Its impressive specifications and real-world performance make it a great choice for gaming, content creation, and other graphics-intensive tasks.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 7600S
Generation
Navi Mobile
Base Clock
1500MHz
Boost Clock
2200MHz
Bus Interface
PCIe 4.0 x16
Transistors
13,300 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
140.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
246.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
31.54 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
492.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.085 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
65 fps
GTA 5 1080p
Score
157 fps
FP32 (float)
Score
16.085 TFLOPS
Blender
Score
1051
Vulkan
Score
81133
OpenCL
Score
66179

Compared to Other GPU

GTA 5 2160p / fps
146 +147.5%
68 +15.3%
27 -54.2%
GTA 5 1440p / fps
153 +135.4%
103 +58.5%
82 +26.2%
29 -55.4%
GTA 5 1080p / fps
231 +47.1%
176 +12.1%
141 -10.2%
86 -45.2%
FP32 (float) / TFLOPS
19.084 +18.6%
16.993 +5.6%
Blender
2484 +136.3%
480 -54.3%
185 -82.4%
Vulkan
L40
249130 +207.1%
119491 +47.3%
52494 -35.3%
27656 -65.9%
OpenCL
147444 +122.8%
91174 +37.8%
45244 -31.6%
26013 -60.7%