NVIDIA GeForce RTX 3060 Ti GA103

NVIDIA GeForce RTX 3060 Ti GA103

About GPU

The NVIDIA GeForce RTX 3060 Ti GA103 is a powerhouse GPU designed for desktop platforms, offering exceptional performance and features for gamers and content creators. With a base clock of 1410MHz and a boost clock of 1665MHz, this GPU delivers fast and smooth gameplay, as well as impressive rendering capabilities for creative projects. One of the most impressive aspects of the RTX 3060 Ti is its 8GB of GDDR6 memory, which ensures that it can handle even the most demanding games and applications with ease. The memory clock of 1750MHz further enhances its capabilities, allowing for seamless multitasking and smooth performance across the board. With 4864 shading units and 4MB of L2 cache, the RTX 3060 Ti is able to handle complex graphics and calculations with ease, resulting in stunning visuals and fast processing speeds. Additionally, the TDP of 200W ensures efficient power usage, resulting in greater performance per watt. Overall, the theoretical performance of 16.2 TFLOPS demonstrates the sheer power and capability of this GPU, making it an excellent choice for those looking for high-end performance in their desktop system. Whether you're a hardcore gamer or a professional content creator, the NVIDIA GeForce RTX 3060 Ti GA103 is a solid investment for your PC build.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2022
Model Name
GeForce RTX 3060 Ti GA103
Generation
GeForce 30
Base Clock
1410MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
253.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.20 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
253.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.876 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
38
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4864
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
15.876 TFLOPS
Blender
Score
3254
OctaneBench
Score
358

Compared to Other GPU

OctaneBench
359 +0.3%
358 +0%
356 -0.6%