Intel Arc A350M
About GPU
The Intel Arc A350M is a mobile GPU that delivers impressive performance for gaming and content creation. With a base clock of 300MHz and a boost clock of 1150MHz, this GPU provides smooth and responsive gameplay for a wide range of titles. The 4GB of GDDR6 memory and a memory clock of 1750MHz ensure that the A350M can handle demanding graphics tasks with ease.
The A350M features 768 shading units and 4MB of L2 cache, allowing it to efficiently render complex images and textures. With a thermal design power of 25W, this GPU strikes a good balance between performance and power efficiency, making it suitable for thin and light laptops.
In terms of performance, the A350M is capable of delivering up to 1.766 TFLOPS, making it suitable for 1080p gaming and multimedia content creation. Whether you're editing videos, rendering 3D models, or playing the latest games, the A350M has the muscle to handle it all.
Overall, the Intel Arc A350M is a solid choice for users who want a capable and efficient GPU for their mobile computing needs. With its strong performance and efficient power usage, the A350M is a compelling option for gamers and content creators alike. Whether you're a casual gamer or a professional designer, the A350M has the features and performance to meet your needs.
Basic
Label Name
Intel
Platform
Mobile
Launch Date
March 2022
Model Name
Arc A350M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
1150MHz
Bus Interface
PCIe 4.0 x8
Transistors
7,200 million
RT Cores
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
Memory Specifications
Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
55.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.533 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
441.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.801
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L2 Cache
4MB
TDP
25W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Benchmarks
FP32 (float)
Score
1.801
TFLOPS
3DMark Time Spy
Score
2758
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy