AMD Radeon Vega 6

AMD Radeon Vega 6

About GPU

The AMD Radeon Vega 6 GPU is an integrated graphics solution designed for laptops and desktops. With a base clock of 300MHz and a boost clock of 1700MHz, this GPU is capable of delivering smooth and efficient performance for a variety of tasks, including gaming, video editing, and multimedia consumption. One of the standout features of the Radeon Vega 6 is its system shared memory size and type, allowing for seamless integration with the system's RAM and enabling faster data access and transfer speeds. With 384 shading units and a TDP of 45W, this GPU strikes a good balance between performance and power efficiency. In terms of actual performance, the Radeon Vega 6 is capable of delivering a theoretical performance of 1.306 TFLOPS, making it suitable for running modern games and applications at medium to high settings. In the 3DMark Time Spy benchmark, it scored an impressive 805, further demonstrating its capability to handle demanding graphics tasks. Overall, the AMD Radeon Vega 6 GPU is a solid choice for users who are looking for a cost-effective integrated graphics solution that offers good performance for daily computing tasks and casual gaming. Its efficient power usage and system shared memory make it a versatile option for a wide range of users, from students to professionals. Whether you're browsing the web, editing photos, or playing games, the Radeon Vega 6 has the capability to handle it all with ease.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
April 2021
Model Name
Radeon Vega 6
Generation
Cezanne
Base Clock
300MHz
Boost Clock
1700MHz
Bus Interface
IGP

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.80 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
81.60 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.332 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.332 TFLOPS
3DMark Time Spy
Score
821

Compared to Other GPU

FP32 (float) / TFLOPS
1.333 +0.1%
1.333 +0.1%
1.332 -0%
3DMark Time Spy
1031 +25.6%
984 +19.9%