AMD Radeon Vega 6 vs Intel Arc A380M

GPU Comparison Result

Below are the results of a comparison of AMD Radeon Vega 6 and Intel Arc A380M video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2000MHz (1700MHz vs 2000MHz)
  • Larger Memory Size: 6GB (System Shared vs 6GB)
  • Higher Bandwidth: 186.0 GB/s (System Dependent vs 186.0 GB/s)
  • More Shading Units: 1024 (384 vs 1024)
  • Newer Launch Date: January 2023 (April 2021 vs January 2023)

Basic

AMD
Label Name
Intel
April 2021
Launch Date
January 2023
Integrated
Platform
Mobile
Radeon Vega 6
Model Name
Arc A380M
Cezanne
Generation
Alchemist
300MHz
Base Clock
1550MHz
1700MHz
Boost Clock
2000MHz
IGP
Bus Interface
MXM-A (3.1)

Memory Specifications

System Shared
Memory Size
6GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
SystemShared
Memory Clock
1937MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
186.0 GB/s

Theoretical Performance

13.60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.00 GPixel/s
40.80 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.0 GTexel/s
2.611 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.192 TFLOPS
81.60 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1024 GFLOPS
1.332 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.014 TFLOPS

Miscellaneous

384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
-
L2 Cache
4MB
45W
TDP
35W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0

Benchmarks

FP32 (float) / TFLOPS
Radeon Vega 6
1.332
Arc A380M
4.014 +201%