AMD Radeon RX 5700M

AMD Radeon RX 5700M

AMD Radeon RX 5700M: A Hybrid of Performance and Affordability in 2025

Overview of Key Features, Performance, and Practical Advice


1. Architecture and Key Features

RDNA: The Foundation of Efficiency

The AMD Radeon RX 5700M graphics card is built on the RDNA (Radeon DNA) architecture, which debuted in 2019 but remains relevant due to optimizations and affordability. The chips are manufactured using TSMC's 7-nanometer process, providing a balance between power efficiency and computational power.

Unique Features

- FidelityFX: AMD's suite of technologies for enhancing graphics, including Contrast Adaptive Sharpening (CAS) for image sharpness and Super Resolution (FSR)—NVIDIA's DLSS counterpart that boosts FPS through upscaling.

- Radeon Anti-Lag: Reduces input latency in games, which is critical for esports.

- Lack of Hardware Ray Tracing: Unlike RDNA2 and newer models, the RX 5700M does not have dedicated RT cores. Ray tracing is possible through software methods, but with a significant drop in FPS.


2. Memory: Speed and Capacity

GDDR6 and 8 GB—Standard for 1440p

The card is equipped with 8 GB of GDDR6 memory, featuring a 256-bit bus and a bandwidth of 448 GB/s. This is sufficient for most games at high settings at resolutions up to 1440p. However, in 4K or when using heavy textures (like in Microsoft Flight Simulator 2024), there may be stuttering due to limited VRAM.


3. Gaming Performance

1080p and 1440p—Comfort Zone

- Cyberpunk 2077: Medium settings—65 FPS (1080p), 45 FPS (1440p) with FSR Quality.

- Call of Duty: Modern Warfare V: Ultra settings—90 FPS (1080p), 65 FPS (1440p).

- Fortnite: Epic settings—120 FPS (1080p), 85 FPS (1440p) with FSR enabled.

4K: Only with Compromises

At 4K resolution, the RX 5700M can only manage less demanding titles (Rocket League, CS2) or with aggressive use of FSR Performance (60-70 FPS).

Ray Tracing: Not Its Strong Suit

Software implementation (via DirectX Raytracing) reduces FPS by 40-50%. For instance, in Shadow of the Tomb Raider, with RT enabled, the FPS drops from 75 to 45 (1080p).


4. Professional Tasks

Editing and Rendering: Moderate Capabilities

- Video Editing: In DaVinci Resolve and Premiere Pro, the card shows stable performance with projects up to 4K at 60 FPS but lags behind NVIDIA in rendering due to the lack of hardware acceleration (NVENC).

- 3D Modeling: In Blender and Maya, OpenCL rendering works but is slower than CUDA on RTX cards.

- Scientific Computations: Support for ROCm (AMD's equivalent of CUDA) is limited, but the GPU will suffice for basic tasks in Python (TensorFlow/PyTorch).


5. Power Consumption and Thermal Output

TDP 180W: Cooling Intensive

A system with 2-3 fans or a liquid cooling system is recommended in a case with good ventilation (e.g., Fractal Design Meshify C).

Power Supply: Minimum 550W with an 80+ Bronze certification. For overclocking—650W.


6. Comparison with Competitors

NVIDIA RTX 3060:

- Costs $50-70 more (around $350).

- Better at ray tracing and supports DLSS 3.5.

- Comparable gaming performance without RT.

AMD Radeon RX 6600 XT:

- Similar price ($300-320).

- Slightly better energy efficiency, but similar limitations at 4K.

Conclusion: The RX 5700M only outperforms competitors when priced below $300, making it a choice for budget-conscious gamers.


7. Practical Tips

- Power Supply: Don't skimp! The best options are Corsair CX550M or Seasonic Focus GX-650.

- Compatibility: Check the card's length (270 mm) and ensure an 8-pin power connector is available.

- Drivers: Use Adrenalin Edition 2025 with enhanced support for FSR 3.0. Avoid "beta" versions for stable performance.


8. Pros and Cons

Pros:

- Great price ($280-320 in 2025).

- Support for FSR 3.0 to boost FPS.

- Efficiency at 1080p/1440p.

Cons:

- No hardware ray tracing.

- 8 GB of memory is limited for 4K in new games.

- Weak support for professional software.


9. Final Verdict: Who is the RX 5700M For?

This graphics card is an ideal choice for:

- Gamers with 1080p/1440p monitors who are not willing to pay extra for an RTX.

- Streamers using CPU encoding or external capture cards.

- Budget builds, where price/performance is critical.

If you do not plan on playing with ray tracing or working in professional 3D applications, the RX 5700M remains one of the best options in its price category even in 2025.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2020
Model Name
Radeon RX 5700M
Generation
Mobility Radeon
Base Clock
1465MHz
Boost Clock
1720MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
247.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.85 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
495.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.085 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
8MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
8.085 TFLOPS
Blender
Score
354

Compared to Other GPU

FP32 (float) / TFLOPS
8.749 +8.2%
8.445 +4.5%
7.521 -7%
7.316 -9.5%
Blender
1506.77 +325.6%
848 +139.5%
45.58 -87.1%