AMD Radeon E9560 PCIe

AMD Radeon E9560 PCIe

AMD Radeon E9560 PCIe: A Deep Dive into the Graphics Card for Gamers and Professionals

April 2025


1. Architecture and Key Features

RDNA 3: The Foundation of Power

The AMD Radeon E9560 PCIe graphics card is built on the RDNA 3 architecture, marking an evolutionary step forward from RDNA 2. Key improvements include optimized energy efficiency and an increased number of compute units. The card is manufactured using a 5nm process from TSMC, allowing for up to 32 compute units (CU) and 2048 stream processors.

Unique Technologies

The E9560 supports the suite of FidelityFX Super Resolution 3 (FSR 3) technologies, which enhances FPS in games through AI scaling and frame interpolation. Unlike NVIDIA's DLSS, FSR 3 works on any GPU, including competitors, making it a versatile solution. Ray tracing is implemented through Ray Accelerators—hardware blocks that are 30% more efficient than those in RDNA 2. However, RT performance still lags behind NVIDIA’s flagship cards with RTX 40-series cores.


2. Memory: Speed and Capacity

GDDR6 and Wide Bus

The card is equipped with 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 448 GB/s. This amount is suitable for gaming at 1440p and 4K, but professional tasks with heavy textures may require more (e.g., for 8K rendering).

Impact on Performance

The high bandwidth minimizes latency in open-world games like Cyberpunk 2077 or Starfield. However, enabling ray tracing at 4K might result in stuttering due to the limited VRAM capacity.


3. Gaming Performance

FPS in Popular Titles

- 1080p: In Apex Legends — 144 FPS (ultra settings), Call of Duty: Modern Warfare V — 120 FPS.

- 1440p: Elden Ring — 75 FPS (no RT), Horizon Forbidden West — 60 FPS (RT enabled).

- 4K: Forza Horizon 6 — 45 FPS (max settings + FSR 3).

Ray Tracing

Activating RT decreases FPS by 25-40%. For instance, in Cyberpunk 2077 (1440p, RT Ultra), the card delivers 38 FPS but can achieve 55 FPS with FSR 3.


4. Professional Tasks

Optimization for OpenCL and ROCm

The E9560 shows good performance in AMD-optimized applications:

- DaVinci Resolve: 4K video rendering in 12 minutes (compared to 15 minutes for the NVIDIA RTX 4060 Ti).

- Blender: Rendering a BMW scene — 8 minutes (2 minutes longer than RTX 4070 with CUDA).

- Scientific Calculations: Support for ROCm 5.5 allows use of the card for machine learning, though limited by memory size.


5. Power Consumption and Thermal Output

TDP and Cooling

The card has a TDP of 190W. A cooling solution with 2-3 fans or a hybrid solution is recommended. Under load, temperatures can reach up to 75°C.

Case Recommendations

- Minimum case: Mid-Tower with 3 fans (2 for intake, 1 for exhaust).

- Power Supply: At least 600W (80+ Bronze or higher).


6. Comparison with Competitors

NVIDIA RTX 4060 Ti (8 GB)

- Pros of NVIDIA: Better RT performance, DLSS 3.5.

- Cons: Higher price ($449 compared to $399 for E9560).

AMD Radeon RX 7700

- Similar performance, but RX 7700 is more expensive ($429) and consumes 210W.


7. Practical Tips

Power Supply

Choose models with 600-650W and PCIe 8+6 pin cables. Examples: Corsair CX650M, Be Quiet! Pure Power 12.

Compatibility

- PCIe 4.0 x16 (backward compatibility with 3.0).

- Drivers: Use Adrenalin 2025 Edition for FSR 3 optimization and stability.


8. Pros and Cons

Pros:

- Excellent price-to-performance ratio at 1440p.

- Support for FSR 3 and open standards.

- Energy efficiency of the 5nm process.

Cons:

- Limited memory capacity for 4K with RT.

- Performance deficit in professional applications compared to CUDA.


9. Final Verdict

Who is the E9560 For?

- Gamers: Those playing at 1440p with high FPS and willing to use FSR for 4K.

- Professionals: Editors and designers who value cost and support for OpenCL.

Price: $399 (new, April 2025).

The card is ideal as a balance between cost and performance, especially for those who appreciate AMD technologies and are not willing to pay a premium for top-tier solutions.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
October 2019
Model Name
Radeon E9560 PCIe
Generation
Embedded
Base Clock
1120MHz
Boost Clock
1237MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.58 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
178.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.700 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
356.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.586 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.586 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.951 +6.5%
5.712 +2.3%
5.419 -3%
5.218 -6.6%