Intel Arc A730M

Intel Arc A730M

Intel Arc A730M: Hybrid Power for Gamers and Content Creators

April 2025


Introduction

Since the launch of its first Arc series graphics cards in 2022, Intel has been actively expanding its presence in the discrete GPU market. The Arc A730M, released in 2023, marked an important step for the company, particularly in the mobile and compact segment. By 2025, the card has received a number of driver updates and optimizations, making it an appealing option for those looking for a balance between price and performance. Let's explore what this graphics card is capable of today.


1. Architecture and Key Features

The Arc A730M is based on Intel's Xe-HPG architecture, designed for gaming and multimedia tasks. The card is manufactured using TSMC's 6nm process, providing a balance of energy efficiency and high clock speeds (up to 1500 MHz in turbo mode).

Unique features:

- XeSS (Xe Super Sampling) — Intel's equivalent of NVIDIA's DLSS. It uses machine learning to boost FPS in games with minimal loss of detail. It is supported in over 80 projects, including Cyberpunk 2077 and Elden Ring.

- Hardware Ray Tracing — 24 RT cores, which is comparable to NVIDIA's RTX 4060 Mobile (20 cores).

- Support for AMD's FidelityFX CAS — enhances image clarity in games without taxing the GPU.

For professionals, the support for AV1 is important — a modern codec for highly efficient video encoding.


2. Memory

The Arc A730M is equipped with 12 GB of GDDR6 memory on a 192-bit bus with a bandwidth of 336 GB/s (14 Gbps frequency).

User advantages:

- The large memory capacity allows for comfortable work in 4K resolution and the use of heavy textures.

- In professional applications (e.g., Blender), 12 GB reduces rendering times for complex scenes.

However, the bus width could be higher: competitors in the same class (e.g., RTX 4060 Mobile) utilize a 128-bit bus but with faster GDDR6X (384 GB/s). This limits performance in graphically demanding games.


3. Gaming Performance

Average FPS in popular games (2025):

- Cyberpunk 2077 (1440p, Ultra, RT Medium, XeSS Quality): 58-62 FPS.

- Call of Duty: Modern Warfare V (1080p, Ultra): 120 FPS.

- Horizon Forbidden West (1440p, High): 75 FPS.

- Starfield (1080p, Ultra, RT Off): 90 FPS.

4K mode is available in less demanding titles (e.g., Fortnite or Apex Legends) at High settings — stable 60 FPS.

Ray tracing reduces FPS by 25-40%, but enabling XeSS compensates for losses. For example, in Control, enabling RT and XeSS raises FPS from 45 to 68 at 1440p.


4. Professional Tasks

The card is aimed not only at gamers but also at content creators:

- Video Editing: Accelerates rendering in DaVinci Resolve and Premiere Pro thanks to AV1 decoding and Intel Quick Sync support.

- 3D Modeling: In Blender and Maya, performance is comparable to the RTX 4050 Mobile, but lags behind due to less optimization for CUDA.

- Scientific Computing: Support for OpenCL and SYCL allows the GPU to be used for machine learning (e.g., in TensorFlow), but specialized NVIDIA cards remain preferable.

Advice: For mobile workstations, the A730M is a good choice, but for studio rendering, it is better to consider top models from NVIDIA.


5. Power Consumption and Thermal Output

- TDP: 120 W (maximum consumption — up to 140 W under load).

- Cooling Recommendations: In laptops, a system with 2-3 heat pipes and a cooler over 70+ CFM is required. For desktop builds (if using an external adapter) — a case with at least 3 fans.

Important: During prolonged gaming sessions, temperatures may reach 80-85°C, but throttling occurs rarely due to improved drivers from 2024-2025.


6. Comparison with Competitors

Main competitors (2025):

- NVIDIA RTX 4060 Mobile (8 GB GDDR6, 128-bit): 10-15% faster in games with DLSS 3.5 but more expensive ($600-700).

- AMD Radeon RX 7600M XT (8 GB GDDR6): Comparable in price ($450-500), but with inferior optimization for ray tracing.

Strengths of A730M:

- More memory (12 GB vs. 8 GB of competitors).

- Better price ($400-450 for laptops with this card).

Weaknesses:

- Limited support for technologies in older games.


7. Practical Tips

- Power Supply: For laptops — at least 180 W. In desktop builds with an external GPU — a PSU of 500 W or more.

- Compatibility: Requires PCIe 4.0 x8. Ensure that the motherboard supports Resizable BAR.

- Drivers: Regularly update software through Intel Arc Control — since 2024, stability has improved by 40%.

Notes: In some games (e.g., Total War: Warhammer III), micro-stuttering may occur — manual graphics adjustment via the control panel helps.


8. Pros and Cons

Pros:

- Affordable price.

- Support for AV1 and XeSS.

- 12 GB of memory for future projects.

Cons:

- Drivers still lag behind NVIDIA in terms of optimization.

- High power consumption under load.


9. Final Conclusion: Who Is the Arc A730M For?

This graphics card is an ideal choice for:

1. Gamers with a budget of up to $1000 for a laptop who want to play at 1440p with high settings.

2. Content creators looking for a balance between price and performance in video editing.

3. Enthusiasts willing to experiment with settings to maximize GPU potential.

If you are not ready to deal with the occasional driver bugs and want to "play right after installation," consider NVIDIA. However, for its price, the A730M remains one of the most interesting offerings in the market in 2025.


Prices are current as of April 2025. Estimated cost of laptops with Arc A730M is indicated.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A730M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
1100MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.893 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L2 Cache
12MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96

Benchmarks

FP32 (float)
Score
6.893 TFLOPS
3DMark Time Spy
Score
7462
Blender
Score
1466

Compared to Other GPU

FP32 (float) / TFLOPS
7.52 +9.1%
7.311 +6.1%
6.893
6.322 -8.3%
3DMark Time Spy
11831 +58.5%
9388 +25.8%
7462
3953 -47%
Blender
1466
820.87 -44%
391 -73.3%