AMD Radeon Graphics 512SP Mobile

AMD Radeon Graphics 512SP Mobile

About GPU

The AMD Radeon Graphics 512SP Mobile GPU is an integrated graphics processing unit designed for laptops and mobile devices. With a base clock of 300MHz and a boost clock of 2000MHz, this GPU offers impressive performance for a wide range of applications, from casual gaming to content creation and multimedia playback. One of the standout features of the AMD Radeon Graphics 512SP Mobile GPU is its 512 shading units, which allow for smooth and realistic rendering of graphics. Additionally, the GPU has a TDP of 45W, which strikes a good balance between performance and power efficiency, making it suitable for use in thin and light laptops. The memory size of the AMD Radeon Graphics 512SP Mobile GPU is system shared, meaning it utilizes the system's RAM for graphics processing. While this may not offer the same level of performance as dedicated VRAM, it allows for more flexibility in terms of overall system memory allocation. In terms of performance, the AMD Radeon Graphics 512SP Mobile GPU is capable of delivering up to 2.048 TFLOPS, making it suitable for running modern games at moderate settings and handling GPU-accelerated tasks such as video editing and 3D rendering. Overall, the AMD Radeon Graphics 512SP Mobile GPU is a solid choice for users who require a balance of performance and power efficiency in their laptop or mobile device. Its impressive shading units, clock speeds, and theoretical performance make it a capable option for a wide range of tasks.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2022
Model Name
Radeon Graphics 512SP Mobile
Generation
Vega II IGP
Base Clock
300MHz
Boost Clock
2000MHz
Bus Interface
IGP

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.096 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.007 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
2.007 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.01 +0.1%
1.997 -0.5%