AMD Radeon HD 6870

AMD Radeon HD 6870

AMD Radeon HD 6870: A Retrospective and Practical Use in 2025

An overview of an outdated yet still relevant graphics card for enthusiasts and budget systems.


1. Architecture and Key Features

Northern Islands: Legacy of 2010

The AMD Radeon HD 6870, released in 2010, is based on the Northern Islands architecture (GPU Barts). This generation marked a transition between DirectX 10 and DirectX 11, offering support for the latter. The manufacturing process is 40 nm, which was progressive for its time. The card is equipped with 1120 stream processors, 56 texture units, and 32 rasterizers.

Unique Features

Modern technologies such as ray tracing (RTX), DLSS, or FidelityFX are absent—these appeared years later. However, the HD 6870 supported Eyefinity (multi-monitor setup) and CrossFire (multiple card combinations). These features are relevant for multi-display configurations, but in 2025, their capabilities seem limited.


2. Memory

GDDR5: Modest, but Respectable for Its Time

The graphics card uses GDDR5 memory with a capacity of 1 GB and a 256-bit bus. Its bandwidth is 134 GB/s, which allowed smooth gameplay at 1080p resolution in 2010.

Impact on Performance in 2025

For modern titles, 1 GB of video memory is critically insufficient— even less demanding games like Fortnite or CS2 will require at least 2–4 GB. The HD 6870 is suitable only for older titles (e.g., Skyrim, GTA IV) or 2D applications. Modern games may experience lag and crashes due to memory shortages.


3. Gaming Performance

Nostalgia for 1080p

Between 2010 and 2012, the HD 6870 showcased 30–60 FPS in games with high settings:

- Battlefield: Bad Company 2 — 45–55 FPS;

- Crysis 2 — 30–40 FPS (Medium);

- The Witcher 2 — 25–35 FPS (Medium).

Modern Realities

In 2025, even at low settings in Cyberpunk 2077 or Starfield, the card will barely achieve 10–15 FPS. Support for resolutions above 1080p (1440p, 4K) is out of the question—there isn't enough power or memory. Ray tracing is, of course, unavailable.


4. Professional Tasks

OpenCL vs. CUDA: A Weak Alternative

The HD 6870 supports OpenCL 1.1, which theoretically allows it to be used for rendering, editing, or computing. However, performance in applications like Blender or DaVinci Resolve will be extremely low. For comparison: even the budget NVIDIA GTX 1650 (with CUDA) performs 5–7 times faster in similar tasks.

Scientific Calculations

The card is not suited for serious projects—the outdated architecture and lack of optimization for modern APIs render its potential negligible.


5. Power Consumption and Heat Generation

TDP 150 W: Modest for 2025

By the standards of the 2010s, the HD 6870 was considered energy-efficient, but today its TDP (150 W) is comparable to some modern mid-range models (e.g., NVIDIA RTX 4060, TDP 115 W).

Cooling Recommendations

The stock cooler provides adequate cooling, but overheating may occur in compact cases (up to 85°C under load). The optimal solution is a case with good ventilation (2–3 fans) and unobstructed air flow to the card.


6. Comparison with Competitors

2010s Rivals and 2025 Realities

In its time, the HD 6870 competed with the NVIDIA GTX 560 Ti. Both cards were close in performance, but AMD had the edge with support for DirectX 11.1.

Modern Analogues

In 2025, even budget models like the AMD Radeon RX 6400 ($100) or Intel Arc A380 ($120) outperform the HD 6870 by 3–4 times. These cards support modern APIs (DirectX 12 Ultimate, Vulkan) and come equipped with 4–6 GB of memory.


7. Practical Tips

Power Supply

The minimum recommended power supply wattage is 450–500 W (considering headroom for other components). A 6-pin PCIe connector is essential.

Compatibility

The card uses the PCIe 2.0 x16 interface, which is compatible with modern motherboards (PCIe 3.0/4.0) but may operate with bandwidth limitations.

Drivers

Official driver support was discontinued in 2015. For Windows 10/11, modified community drivers can be used, but stability is not guaranteed. Linux has a better situation thanks to open-source AMDGPU drivers.


8. Pros and Cons

Pros:

- Low power consumption by 2025 standards.

- Reliability (assuming it is in working condition).

- Support for Eyefinity for multi-monitor setups.

Cons:

- Outdated architecture and lack of support for modern technologies.

- Only 1 GB of video memory.

- No official drivers for new operating systems.


9. Final Conclusion

Who is the HD 6870 suitable for in 2025?

- Retro gaming enthusiasts: for running titles from 2005–2012 in their original environment.

- Office PC owners: as a temporary solution for basic tasks (web browsing, working with documents).

- Budget HTPC builders: to output video to a TV at 1080p.

Why not purchase it as a primary card?

The HD 6870 is hopelessly outdated for modern tasks. Even at a symbolic price ($15–30 on the second-hand market), its purchase is justified only in niche scenarios. For gaming, editing, or 3D modeling, it's better to choose budget modern GPUs—like the AMD RX 6400 or Intel Arc A380.


In summary: The AMD Radeon HD 6870 is a relic of its time, suitable only as part of a retro build or as a temporary solution. In 2025, its place is in a museum or in the hands of enthusiasts, but not in gaming PCs.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2010
Model Name
Radeon HD 6870
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,700 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.976 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1120
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.976 TFLOPS
Hashcat
Score
75215 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.01 +1.7%
1.932 -2.2%
1.882 -4.8%
Hashcat / H/s
85096 +13.1%
84170 +11.9%
71266 -5.3%
66609 -11.4%