AMD Radeon HD 6930

AMD Radeon HD 6930

About GPU

The AMD Radeon HD 6930 GPU is a solid option for those looking for a reliable and powerful graphics processing unit for their desktop setup. With 1024MB of GDDR5 memory and a memory clock speed of 1200MHz, this GPU provides ample memory bandwidth for handling demanding graphics applications and games. One of the standout features of the Radeon HD 6930 is its 1280 shading units, which allow for smooth and detailed rendering of 3D graphics. Additionally, the 512KB L2 cache helps to improve overall performance and reduce latency during graphics processing tasks. With a TDP of 186W, the Radeon HD 6930 is relatively power-hungry compared to some other GPUs on the market, but this higher power consumption is offset by the card's impressive theoretical performance of 1.92 TFLOPS. This means that the GPU is more than capable of handling even the most demanding graphics workloads with ease. In terms of real-world performance, the Radeon HD 6930 excels at running modern games and graphics-intensive applications at high settings and resolutions. Its robust feature set and solid performance make it a great choice for gamers and content creators alike. Overall, the AMD Radeon HD 6930 GPU offers a compelling mix of performance, features, and value for desktop users looking to upgrade their graphics capabilities. Whether you're a hardcore gamer or a creative professional, this GPU has the horsepower to handle whatever you throw at it.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2011
Model Name
Radeon HD 6930
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
60.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
480.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.882 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
186W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.882 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.893 +0.6%