NVIDIA Quadro K4200

NVIDIA Quadro K4200

About GPU

The NVIDIA Quadro K4200 is a professional-grade GPU that is designed for high-performance workstations. With a base clock speed of 771MHz and a boost clock speed of 784MHz, this GPU delivers impressive processing power to handle complex professional applications and workloads. With 4GB of GDDR5 memory and a memory clock speed of 1350MHz, the Quadro K4200 is able to handle large datasets and high-resolution graphics with ease. The 1344 shading units and 512KB of L2 cache further contribute to the GPU's ability to handle demanding tasks. One of the standout features of the Quadro K4200 is its low TDP of 108W, which makes it an energy-efficient option for professional workstations. Despite its energy efficiency, the GPU is still able to deliver a theoretical performance of 2.107 TFLOPS, making it well-suited for tasks such as 3D rendering, video editing, and scientific simulations. Overall, the NVIDIA Quadro K4200 is a solid choice for professionals in industries such as architecture, engineering, media and entertainment, and scientific research. Its combination of high performance, ample memory, and energy efficiency make it a reliable and versatile option for professional workloads. Whether you're working on large-scale design projects or complex simulations, the Quadro K4200 is up to the task.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
July 2014
Model Name
Quadro K4200
Generation
Quadro
Base Clock
771MHz
Boost Clock
784MHz
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
172.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.95 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
87.81 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
87.81 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.149 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
108W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
2.149 TFLOPS
OctaneBench
Score
31
OpenCL
Score
12186

Compared to Other GPU

FP32 (float) / TFLOPS
2.151 +0.1%
2.149
2.148 -0%
2.132 -0.8%
OctaneBench
33 +6.5%
31 -0%
OpenCL
12811 +5.1%
12475 +2.4%
12186
12037 -1.2%
11854 -2.7%