AMD Radeon Pro W6800

AMD Radeon Pro W6800

AMD Radeon Pro W6800: Power for Professionals and Enthusiasts

Relevant as of April 2025

Introduction

The AMD Radeon Pro W6800 graphics card, released in 2021, remains a sought-after solution for professionals and enthusiasts who need a balance between performance in work tasks and gaming potential. Despite the emergence of new models, the W6800 holds its ground due to its unique features. Let's explore what sets it apart in 2025.


Architecture and Key Features

RDNA 2: The Foundation for Performance

At the heart of the W6800 is the RDNA 2 architecture, the same used in the RX 6000 series gaming cards. It is manufactured using a 7nm process, ensuring high energy efficiency. Key features include:

- Accelerated Ray Tracing — hardware support via DirectX Raytracing and Vulkan RT. However, performance in ray tracing tasks lags behind NVIDIA's RTX 40 series.

- FidelityFX Super Resolution (FSR) — an upscaling technology that enhances FPS in games with minimal quality loss. As of 2025, it is supported in over 150 games.

- Infinity Cache — 128 MB cache to reduce latency in memory access.

Professional Features

- Support for ECC Memory for protection against calculation errors.

- Optimization for OpenCL, ROCm, and DirectML for machine learning.


Memory: Speed and Reliability

32 GB GDDR6: Professional Standard

- Memory Type: GDDR6 with a 256-bit bus.

- Bandwidth: 512 GB/s.

- Capacity: 32 GB — sufficient for rendering complex 3D scenes, working with 8K video, and neural networks.

Why Is This Important?

- In Blender or Maya, large textures and polygonal models do not cause buffer overflow.

- In DaVinci Resolve, rendering projects with multiple 8K layers occurs without delays.


Gaming Performance: Not Just for Work

Although the W6800 is positioned as a professional card, its gaming capabilities are impressive:

Cyberpunk 2077 (Ultra):

- 1080p: 95 FPS

- 1440p: 70 FPS

- 4K: 45 FPS

Horizon Zero Dawn (Ultra):

- 1080p: 120 FPS

- 1440p: 90 FPS

- 4K: 55 FPS

Microsoft Flight Simulator (Ultra):

- 1080p: 80 FPS

- 1440p: 60 FPS

- 4K: 35 FPS

Note: Without FSR activation. With FSR 2.2 in Quality mode, 4K performance increases by 30-40%.

Ray Tracing:

- Enabling ray tracing reduces FPS by 35-50%. For example, in Cyberpunk 2077 at 1440p with medium ray tracing settings, the frame rate drops to 40 FPS. For comfortable gaming with ray tracing, it's recommended to use FSR.


Professional Tasks: Where the W6800 Shines

3D Rendering and Modeling

- In Blender (Cycles), rendering the BMW scene takes 2.1 minutes, compared to 2.5 minutes for the NVIDIA RTX A5000 (24 GB).

- SolidWorks and AutoCAD operate smoothly even with projects of over 10 million polygons.

Video Editing and Encoding

- Premiere Pro: Rendering an 8K project takes 12 minutes thanks to hardware acceleration via AMD AMF.

- DaVinci Resolve: Real-time editing of HDR video.

Scientific Computations

- Support for OpenCL and ROCm allows the card to be used in machine learning and simulations. For instance, training a model in PyTorch is accelerated by 20% compared to the NVIDIA A5000.


Power Consumption and Heat Dissipation

TDP 250W: What Does It Mean?

- For stable operation, a power supply of at least 750W is required (considering the CPU and peripherals).

- Good ventilation cases are recommended (e.g., Fractal Design Meshify 2 or Lian Li Lancool III).

Cooling

- The turbine cooling system is effective but can be noisy under load, reaching up to 42 dB. For quiet operation in studio settings, consider liquid cooling or replacing thermal paste.


Comparison with Competitors

VS NVIDIA RTX A5000 (2023):

- Pros of W6800: More memory (32 GB vs. 24 GB), ECC support, better price/performance ratio in OpenCL tasks.

- Cons: Weaker ray tracing performance, less optimization for CUDA.

VS AMD Radeon RX 7900 XT (gaming card):

- Pros of W6800: ECC memory, stable drivers for workstations.

- Cons: RX 7900 XT is faster in games by 25-30%.

Prices in 2025:

- W6800: $2100-2300 (new).

- RTX A5000: $2500-2700.

- RX 7900 XT: $900-1000.


Practical Tips

1. Power Supply: 750W with an 80+ Gold certification (Corsair RM750x, Seasonic Focus GX-750).

2. Compatibility: Works with AMD (X670) and Intel (Z790) platforms. Ensure the case has 2 expansion slots for the 2.5 slot width of the card.

3. Drivers: Use AMD Pro Edition — they are more stable for work tasks but update less frequently than gaming drivers.


Pros and Cons

Pros:

- 32 GB of ECC memory.

- Optimization for professional software.

- Support for FSR 3.0.

Cons:

- High price for gamers.

- Noisy cooling under load.

- Lagging in ray tracing performance.


Final Conclusion: Who is the Radeon Pro W6800 Suitable For?

This graphics card is an ideal choice for:

- 3D Artists and Designers working with heavy scenes.

- Video Editors shooting in 8K.

- Engineers using CAD applications.

Gamers might want to look at gaming models (like the RX 7900 XTX), but for those needing versatility for both work and gaming, the W6800 justifies the investment. As of 2025, it remains relevant due to its reliability and unique features for professionals.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2021
Model Name
Radeon Pro W6800
Generation
Radeon Pro
Base Clock
2075MHz
Boost Clock
2320MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
32GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
222.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.64 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1114 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
18.176 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
18.176 TFLOPS
3DMark Time Spy
Score
15987
Blender
Score
1817
Vulkan
Score
125665
OpenCL
Score
131309

Compared to Other GPU

FP32 (float) / TFLOPS
19.904 +9.5%
19.1 +5.1%
16.636 -8.5%
15.983 -12.1%
3DMark Time Spy
36233 +126.6%
16792 +5%
9097 -43.1%
Blender
7692.37 +323.4%
974 -46.4%
497.75 -72.6%
Vulkan
382809 +204.6%
140875 +12.1%
61331 -51.2%
34688 -72.4%
OpenCL
385013 +193.2%
167342 +27.4%
74179 -43.5%
56310 -57.1%