AMD Radeon RX 6600 vs AMD Radeon RX 6700

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6600 and AMD Radeon RX 6700 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2491MHz (2491MHz vs 2450MHz)
  • Newer Launch Date: October 2021 (October 2021 vs June 2021)
  • Larger Memory Size: 10GB (8GB vs 10GB)
  • Higher Bandwidth: 320.0 GB/s (224.0 GB/s vs 320.0 GB/s)
  • More Shading Units: 2304 (1792 vs 2304)

Basic

AMD
Label Name
AMD
October 2021
Launch Date
June 2021
Desktop
Platform
Desktop
Radeon RX 6600
Model Name
Radeon RX 6700
Navi II
Generation
Navi II
1626MHz
Base Clock
1941MHz
2491MHz
Boost Clock
2450MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x16

Memory Specifications

8GB
Memory Size
10GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
1750MHz
Memory Clock
2000MHz
224.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

159.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.8 GPixel/s
279.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
352.8 GTexel/s
17.86 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.58 TFLOPS
558.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
705.6 GFLOPS
8.749 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.064 TFLOPS

Miscellaneous

1792
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
128 KB per Array
L1 Cache
128 KB per Array
2MB
L2 Cache
3MB
132W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 6600
35
Radeon RX 6700
43 +23%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 6600
70
Radeon RX 6700
94 +34%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 6600
129
Radeon RX 6700
161 +25%
Cyberpunk 2077 2160p / fps
Radeon RX 6600
24
Radeon RX 6700
33 +38%
Cyberpunk 2077 1440p / fps
Radeon RX 6600
30
Radeon RX 6700
42 +40%
Cyberpunk 2077 1080p / fps
Radeon RX 6600
49
Radeon RX 6700
60 +22%
Battlefield 5 2160p / fps
Radeon RX 6600
43
Radeon RX 6700
58 +35%
Battlefield 5 1440p / fps
Radeon RX 6600
100
Radeon RX 6700
124 +24%
Battlefield 5 1080p / fps
Radeon RX 6600
124
Radeon RX 6700
172 +39%
GTA 5 2160p / fps
Radeon RX 6600
59
Radeon RX 6700
61 +3%
GTA 5 1440p / fps
Radeon RX 6600
65
Radeon RX 6700
86 +32%
GTA 5 1080p / fps
Radeon RX 6600
186 +31%
Radeon RX 6700
142
FP32 (float) / TFLOPS
Radeon RX 6600
8.749
Radeon RX 6700
11.064 +26%
3DMark Time Spy
Radeon RX 6600
7975
Radeon RX 6700
11433 +43%
Vulkan
Radeon RX 6600
79201
Radeon RX 6700
92202 +16%
OpenCL
Radeon RX 6600
71022
Radeon RX 6700
89509 +26%