AMD Radeon RX 480

AMD Radeon RX 480

About GPU

The AMD Radeon RX 480 GPU is a fantastic choice for anyone looking for a high-performance graphics card for their desktop. With a base clock of 1120MHz and a boost clock of 1266MHz, this GPU offers impressive speeds and power to handle any demanding task or game. The 8GB of GDDR5 memory and 2000MHz memory clock ensure smooth and efficient performance, even when multitasking or running graphics-intensive applications. The 2304 shading units and 2MB L2 cache contribute to the GPU's excellent rendering capabilities and overall efficiency. With a TDP of 150W, the RX 480 is relatively power-efficient compared to other GPUs in its class, making it a great choice for those conscious of energy consumption. In terms of performance, the RX 480 shines with a theoretical performance of 5.834 TFLOPS and impressive benchmark scores such as 3DMark Time Spy - 4160, GTA 5 1080p - 106 fps, and Shadow of the Tomb Raider 1080p - 50 fps. These numbers showcase the GPU's ability to handle modern games at high settings, delivering a smooth and immersive gaming experience. Overall, the AMD Radeon RX 480 GPU is a solid choice for gamers and professionals alike, offering exceptional performance, efficiency, and value for its price point. Whether you're a gaming enthusiast or a professional content creator, the RX 480 has the power and capabilities to meet your needs and exceed your expectations.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2016
Model Name
Radeon RX 480
Generation
Arctic Islands
Base Clock
1120MHz
Boost Clock
1266MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
40.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
182.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.834 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
364.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.951 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
17 fps
Shadow of the Tomb Raider 1440p
Score
36 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
GTA 5 1440p
Score
35 fps
GTA 5 1080p
Score
108 fps
FP32 (float)
Score
5.951 TFLOPS
3DMark Time Spy
Score
4243
Blender
Score
367

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
18 +5.9%
17 +0%
15 -11.8%
Shadow of the Tomb Raider 1440p / fps
36 +0%
34 -5.6%
33 -8.3%
Shadow of the Tomb Raider 1080p / fps
63 +23.5%
51 +0%
51 -0%
GTA 5 1440p / fps
39 +11.4%
35 -0%
GTA 5 1080p / fps
102 -5.6%
FP32 (float) / TFLOPS
5.954 +0.1%
5.951 +0%
5.951 -0%
3DMark Time Spy
4277 +0.8%
4250 +0.2%
4126 -2.8%