AMD Radeon HD 8760 OEM

AMD Radeon HD 8760 OEM

About GPU

The AMD Radeon HD 8760 OEM GPU is a solid mid-range graphics card that offers decent performance for gaming and other graphical tasks. With 2GB of GDDR5 memory, a memory clock of 1125MHz, and 640 shading units, this GPU is capable of handling most modern games at medium to high settings. One of the standout features of the Radeon HD 8760 is its power efficiency, with a TDP of only 80W. This means it can provide solid performance without consuming too much power, making it a great option for those looking to build a more energy-efficient system. In terms of real-world performance, the Radeon HD 8760 is capable of delivering smooth frame rates in popular titles such as Fortnite, Apex Legends, and Overwatch at 1080p resolution. While it may struggle with more demanding games at higher resolutions, it still offers a respectable level of performance considering its price point. The GPU also boasts a theoretical performance of 1.28 TFLOPS, which makes it suitable for tasks such as video editing and 3D rendering. However, it may not be the best choice for professional applications that require extremely high levels of graphics performance. Overall, the AMD Radeon HD 8760 OEM GPU is a solid mid-range option for budget-conscious gamers and professionals. Its balance of performance, power efficiency, and affordability make it a compelling choice for those in need of a capable graphics card for their desktop PC.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2013
Model Name
Radeon HD 8760 OEM
Generation
Sea Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.254 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.254 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.265 +0.9%
1.265 +0.9%