NVIDIA GeForce GTX 765M

NVIDIA GeForce GTX 765M

NVIDIA GeForce GTX 765M in 2025: Retrospective and Relevance

Overview of a Mobile Graphics Card for Enthusiasts and Owners of Older Systems


1. Architecture and Key Features

Kepler Architecture: A Legacy from 2013

The GTX 765M is based on the Kepler architecture, which debuted in 2012-2013. This graphics card was built on a 28nm process, which was standard for its time. At its core lies the GK106 chip with 768 CUDA cores, which provided sufficient performance for gaming in the mid-2010s.

Lack of Modern Technologies

Being part of the GTX series rather than the RTX series, the GTX 765M does not support ray tracing (RTX), DLSS, or FidelityFX. These features emerged later with the Turing (2018) and Ampere (2020) architectures. For upscaling or anti-aliasing, the card relied on FXAA and Adaptive VSync, which seems outdated today.

Key Feature: Optimization for Laptops

The main advantage of the GTX 765M is its energy efficiency for mobile systems. It was used in gaming and multimedia laptops like the MSI GE70 or ASUS ROG G750, providing a balance between performance and battery life.


2. Memory

GDDR5 and Modest Specifications

The card was equipped with 2 GB of GDDR5 memory with a 128-bit bus. Its effective memory frequency reached 4000 MHz, ensuring a bandwidth of up to 64 GB/s. For games released between 2013 and 2015, this was sufficient, but in 2025, 2 GB is critically low even for indie projects.

Limitations for Modern Tasks

Memory capacity affects textures and resolutions. For instance, in Hogwarts Legacy (2023), the minimum requirement is 4 GB, while Starfield (2023) requires 8 GB. The GTX 765M will struggle with such games due to insufficient VRAM.


3. Gaming Performance

Retro Gaming: What Can You Play in 2025?

The GTX 765M is suitable for classics:

- The Witcher 3 (2015): ~30 FPS on medium settings at 1080p.

- CS:GO (2012): 60-90 FPS in Full HD.

- GTA V (2015): 40-50 FPS on high settings.

Modern Titles: Unrealistic Expectations

Even "light" games like Fortnite will require lowering the resolution to 720p and disabling effects to achieve 30 FPS. Ray tracing is unavailable, and DLSS is absent—upscaling is impossible.

Resolutions: Only 1080p and Below

The card is not designed for 1440p or 4K. Even in older projects, increasing resolution leads to FPS dropping below 20.


4. Professional Tasks

CUDA: Limited Support

With 768 CUDA cores, the card can handle basic tasks:

- Rendering in Blender: only simple scenes (render times are 5-10 times higher than with the RTX 3060).

- Video editing: working with projects up to 1080p in DaVinci Resolve, but exports will take much longer.

OpenCL and Scientific Computing

For machine learning or simulations, the GTX 765M is unsuitable due to low memory and outdated drivers.


5. Power Consumption and Heat Dissipation

TDP of 75 Watts: A Plus for Laptops

The low power consumption for a gaming card allowed it to be used in thin systems. However, over time, thermal paste dries out and coolers get clogged with dust, leading to overheating.

Cooling Recommendations

- Regular cleaning of the cooling system.

- Replacing thermal paste every 2-3 years.

- Using cooling pads.


6. Comparison with Competitors

AMD Radeon HD 8770M: An Equal Competitor

The main competitor from 2013, the HD 8770M, offered similar specs: 2 GB of GDDR5 and 384 stream processors. In gaming, the GTX 765M was around 10-15% faster due to driver optimization.

In 2025: Both Cards Are Obsolete

Even budget integrated GPUs like the AMD Ryzen 5 8600G (Radeon 760M) are 2-3 times more powerful than the GTX 765M.


7. Practical Advice

Power Supply: For Enthusiasts Only

Since the GTX 765M is a mobile GPU, the choice of PSU is not relevant. Owners of older laptops should check the battery condition (replacement may be necessary).

Compatibility with Platforms

- Supports DirectX 11 and OpenGL 4.5.

- Drivers: official updates ceased in 2019. For Windows 10/11, use community-modified drivers.


8. Pros and Cons

Pros:

- Low power consumption.

- Support for older games and OS.

- Availability on the secondary market ($50-80).

Cons:

- No support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- 2 GB of VRAM is insufficient for most tasks.

- Lack of DLSS/FSR technologies.


9. Final Conclusion: Who is the GTX 765M Suitable For?

This graphics card is an artifact of the retro gaming era. In 2025, it is only relevant for:

- Owners of Old Laptops looking to extend their life.

- Enthusiasts who collect vintage hardware.

- Users working with office applications and browsers.

For gaming and professional tasks, it's better to consider budget modern GPUs, such as the NVIDIA RTX 3050 (Laptop) or AMD Radeon RX 6500M. The GTX 765M remains a niche solution, a reminder of how quickly technology evolves.

Note: New GTX 765M units have not been sold since 2016. Prices for used models can range from $50 to $100 depending on their condition.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2013
Model Name
GeForce GTX 765M
Generation
GeForce 700M
Base Clock
797MHz
Boost Clock
863MHz
Bus Interface
MXM-B (3.0)
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.81 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
55.23 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
55.23 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.353 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.353 TFLOPS
Hashcat
Score
24493 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.399 +3.4%
1.376 +1.7%
1.325 -2.1%
1.28 -5.4%
Hashcat / H/s
31509 +28.6%
25551 +4.3%
23908 -2.4%
21953 -10.4%