AMD Radeon Pro WX 7100

AMD Radeon Pro WX 7100

AMD Radeon Pro WX 7100: A Professional Tool for Creativity and Computing

April 2025


Introduction

The AMD Radeon Pro WX 7100 is a graphics card from a line of professional solutions aimed at content creators, engineers, and 3D modeling specialists. Although the model was released in 2017, it remains relevant for certain tasks in 2025 due to its balance of price, performance, and reliability. In this article, we will explore who the WX 7100 is suitable for in 2025 and what tasks it can handle.


1. Architecture and Key Features

Architecture: The WX 7100 is built on the Polaris microarchitecture (4th generation GCN). This is a proven platform optimized for stable performance in professional applications.

Process Technology: 14 nm manufacturing technology (GlobalFoundries), which may seem outdated by modern standards (2025), but ensures low heat generation.

Unique Features:

- FidelityFX – AMD’s toolkit for enhancing graphics (contrast adaptive sharpening, shader effects).

- Vulkan API and OpenCL 2.0 – Support for modern APIs for rendering and computation.

- FreeSync Pro – Minimizes image tearing when working with dynamic content.

Note: The WX 7100 does not support ray tracing technologies (RTX) or equivalents like DLSS, which limits its use in real-time tasks and AI rendering.


2. Memory

Type and Size: 8 GB GDDR5. Despite the market's shift to GDDR6 and HBM, GDDR5 still meets the needs of tasks that do not require extreme data volumes.

Bandwidth:

- 256-bit bus.

- Data transfer rate – 7 Gbps.

- Total bandwidth – 224 GB/s.

Impact on Performance: For video editing in 4K and working with heavy 3D scenes, 8 GB of memory is sufficient; however, limitations may arise in projects with 8K textures or complex simulations. In gaming, the memory size is unlikely to pose an issue even in 2025 (at medium settings).


3. Gaming Performance

The WX 7100 is not a gaming card, but it can be used for less demanding projects or testing:

- Cyberpunk 2077 (1080p, medium settings): ~35–40 FPS.

- Fortnite (1440p, Epic): ~50–60 FPS.

- Apex Legends (1080p, high settings): ~70–80 FPS.

Resolution Support:

- 1080p: Optimal for most games.

- 1440p: Requires reduced settings.

- 4K: Only for older or lighter projects (e.g., CS:GO).

Ray Tracing: Not supported natively. Software methods (via Vulkan) yield extremely low FPS (below 15 frames in Cyberpunk 2077 with RT effects).


4. Professional Tasks

Video Editing:

- Support for H.264, H.265 (4K60), ProRes codecs.

- Rendering a 10-minute 4K video in Adobe Premiere Pro takes approximately 8–10 minutes.

3D Modeling:

- In Autodesk Maya and Blender, rendering medium complexity scenes using OpenCL is 20–30% faster than on the NVIDIA Quadro P4000.

Scientific Calculations:

- OpenCL 2.0 support allows the card to be used for physical simulations (e.g., in ANSYS). However, CUDA acceleration (NVIDIA) is often more efficient for similar tasks.


5. Power Consumption and Thermal Output

- TDP: 130 W.

- Cooling Recommendations:

- A case with 2–3 fans for consistent airflow.

- For workstations, liquid cooling is suitable (but the stock cooler handles loads up to 80% capacity).

- Temperatures:

- Idle: ~35°C.

- Under load: up to 75°C (maximum allowable is 90°C).


6. Comparison with Competitors

NVIDIA Quadro P4000 (8 GB GDDR5):

- Better in CUDA-dependent applications (e.g., Adobe Suite).

- 15–20% more expensive (price of the P4000 in 2025 – ~$700 versus $600 for the WX 7100).

AMD Radeon Pro W6600 (2021):

- RDNA 2 architecture, 8 GB GDDR6.

- 40% faster in games, but priced at $900+.

Conclusion: The WX 7100 is a choice for those needing a reliable card for basic professional tasks without overspending for the latest technologies.


7. Practical Tips

- Power Supply: Minimum 450 W (recommended 500 W with an 80+ Bronze certification).

- Compatibility:

- Works with PCIe 3.0 x16 (backward compatible with PCIe 4.0).

- Supports Windows 10/11, Linux (AMD Pro Edition drivers).

- Drivers:

- Use only "Pro" versions from AMD — they are optimized for stability in professional applications.


8. Pros and Cons

Pros:

- Affordable price ($600 for new units).

- Stability in professional applications.

- Low noise level.

Cons:

- No hardware ray tracing.

- Outdated architecture (Polaris).

- Limited support for AI acceleration.


9. Final Conclusion: Who Is the Radeon Pro WX 7100 For?

This graphics card is an excellent option for:

- 3D modeling specialists who do not require real-time rendering with RTX.

- Video editors working on projects up to 4K.

- Engineers using OpenCL-compatible programs.

Why the WX 7100? It offers an optimal price-to-performance ratio in its class, and its reliability has been proven over the years. However, for tasks involving AI, ray tracing, or 8K content, it is better to consider more modern solutions (e.g., Radeon Pro W7000 series or NVIDIA RTX A4000).


Where to Buy: New units are still available from AMD’s official partners and specialized stores (price: $550–650). Avoid the used market — many cards have been used for mining.

Summary: The Radeon Pro WX 7100 is a workhorse for professionals who value stability and proven solutions.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2016
Model Name
Radeon Pro WX 7100
Generation
Radeon Pro
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.728 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.843 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
5.843 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
6.422 +9.9%
6.097 +4.3%
5.618 -3.9%
5.519 -5.5%