NVIDIA GeForce RTX 3060 3840SP

NVIDIA GeForce RTX 3060 3840SP

About GPU

The NVIDIA GeForce RTX 3060 3840SP GPU is a powerful and efficient graphics processing unit designed for desktop platforms. With a base clock speed of 1627MHz and a boost clock speed of 1852MHz, this GPU offers impressive performance for gaming, content creation, and other graphic-intensive tasks. One of the standout features of the RTX 3060 3840SP GPU is its 6GB of GDDR6 memory, which allows for smooth and fast rendering of high-resolution graphics and textures. The memory clock speed of 1750MHz further enhances its ability to handle demanding workloads, making it a great choice for professional video editing and 3D rendering. With a whopping 3840 shading units and 3MB of L2 cache, this GPU can handle complex shading and rendering tasks with ease, delivering stunning visual effects and realistic lighting in games and other applications. In terms of power consumption, the RTX 3060 3840SP has a TDP of 185W, which is relatively efficient considering its high performance capabilities. This makes it a suitable option for a wide range of desktop systems without having to worry about excessive power usage. Overall, the NVIDIA GeForce RTX 3060 3840SP GPU offers impressive theoretical performance of 14.22 TFLOPS, making it a compelling choice for gamers and content creators looking for a balance of power and efficiency in a graphics card. Its high-speed memory, large number of shading units, and moderate power consumption make it a versatile and capable option for a variety of applications.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2021
Model Name
GeForce RTX 3060 3840SP
Generation
GeForce 30
Base Clock
1627MHz
Boost Clock
1852MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
88.90 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.22 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
222.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.504 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
14.504 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
14.602 +0.7%
14.596 +0.6%
14.455 -0.3%
14.413 -0.6%