NVIDIA GeForce RTX 5070 Ti Mobile

NVIDIA GeForce RTX 5070 Ti Mobile

About GPU

The NVIDIA GeForce RTX 5070 Ti Mobile GPU is an impressive addition to the RTX series, offering high-performance capabilities for gaming, content creation, and professional applications. With a base clock speed of 2235 MHz and a boost clock speed of 2520 MHz, this GPU delivers fast and efficient processing for demanding tasks. One of the standout features of the RTX 5070 Ti is its generous 12GB of GDDR7 memory, allowing for smooth multitasking and handling of large datasets. The memory clock speed of 2500 MHz further enhances the GPU's data processing capabilities, making it well-suited for graphics-intensive workflows. With 6400 shading units and 40 MB of L2 cache, the RTX 5070 Ti is designed to deliver exceptional graphics rendering and visual performance. Its 32.905 TFLOPS theoretical performance ensures that users can enjoy smooth and detailed graphics in gaming and VR experiences. Another noteworthy aspect of the RTX 5070 Ti is its 220W TDP, which strikes a balance between power consumption and performance. This makes it suitable for high-end gaming laptops and mobile workstations where power efficiency is an important consideration. In conclusion, the NVIDIA GeForce RTX 5070 Ti Mobile GPU offers a compelling combination of high clock speeds, ample memory, and advanced shading capabilities. Whether you're a gamer, content creator, or professional user, this GPU provides the performance and features needed to tackle the most demanding tasks.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2025
Model Name
GeForce RTX 5070 Ti Mobile
Generation
GeForce 50 Mobile
Base Clock
2235 MHz
Boost Clock
2520 MHz
Bus Interface
PCIe 5.0 x16
Transistors
Unknown
RT Cores
50
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
200
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
200
Foundry
TSMC
Process Size
0 nm
Architecture
Blackwell 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2500 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
120.0GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
161.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
504.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.26 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
504.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
32.905 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
50
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6400
L1 Cache
128 KB (per SM)
L2 Cache
40 MB
TDP
220W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
9.1
Power Connectors
1x 16-pin
Shader Model
6.8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550 W

Benchmarks

FP32 (float)
Score
32.905 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
29.733 -9.6%