AMD Xbox Series X GPU

AMD Xbox Series X GPU

About GPU

The AMD Xbox Series X GPU is a powerhouse of a graphics processing unit designed specifically for gaming consoles. With a memory size of 10GB and a memory type of GDDR6, it offers lightning-fast speeds and smooth gameplay. The memory clock of 1750MHz ensures that players can easily handle high-resolution textures and fast-paced gaming without any lag. One of the standout features of this GPU is its impressive 3328 shading units, which allow for stunning visual effects and realistic details in games. Additionally, the 5MB L2 cache ensures quick and efficient access to frequently used data, further enhancing the overall performance of the GPU. With a TDP of 200W, the AMD Xbox Series X GPU is energy-efficient, contributing to a more sustainable gaming experience. Despite its efficiency, it doesn't compromise on power, boasting a theoretical performance of 12.15 TFLOPS. This level of performance ensures that even the most demanding games can be played at the highest settings without any compromises in visual quality or frame rates. Overall, the AMD Xbox Series X GPU is a top-of-the-line graphics processing unit that delivers exceptional performance and superior visual fidelity. Whether you're a casual gamer or a hardcore enthusiast, this GPU has the power and capabilities to meet and exceed your gaming needs.

Basic

Label Name
AMD
Platform
Game console
Launch Date
November 2020
Model Name
Xbox Series X GPU
Generation
Console GPU
Transistors
15,300 million
Compute Units
52
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
208
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
560.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
116.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
379.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.29 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
759.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.907 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3328
L2 Cache
5MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
11.907 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
12.536 +5.3%
12.393 +4.1%
11.281 -5.3%
10.904 -8.4%