NVIDIA GeForce RTX 2050 Mobile vs AMD Radeon RX 6600M

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 2050 Mobile and AMD Radeon RX 6600M video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 2048 (2048 vs 1792)
  • Newer Launch Date: December 2021 (December 2021 vs May 2021)
  • Higher Boost Clock: 2416MHz (1477MHz vs 2416MHz)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Higher Bandwidth: 224.0 GB/s (112.0 GB/s vs 224.0 GB/s)

Basic

NVIDIA
Label Name
AMD
December 2021
Launch Date
May 2021
Mobile
Platform
Mobile
GeForce RTX 2050 Mobile
Model Name
Radeon RX 6600M
GeForce 20 Mobile
Generation
Mobility Radeon
1185MHz
Base Clock
2068MHz
1477MHz
Boost Clock
2416MHz
PCIe 3.0 x8
Bus Interface
PCIe 4.0 x8

Memory Specifications

4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
64bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
1750MHz
112.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

47.26 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
94.53 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.6 GTexel/s
12.10 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.32 TFLOPS
189.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.2 GFLOPS
5.929 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.832 TFLOPS

Miscellaneous

16
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
64 KB (per SM)
L1 Cache
128 KB per Array
2MB
L2 Cache
2MB
45W
TDP
100W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1

Benchmarks

GTA 5 2160p / fps
GeForce RTX 2050 Mobile
39
Radeon RX 6600M
57 +46%
GTA 5 1440p / fps
GeForce RTX 2050 Mobile
39
Radeon RX 6600M
61 +56%
GTA 5 1080p / fps
GeForce RTX 2050 Mobile
88
Radeon RX 6600M
151 +72%
FP32 (float) / TFLOPS
GeForce RTX 2050 Mobile
5.929
Radeon RX 6600M
8.832 +49%
3DMark Time Spy
GeForce RTX 2050 Mobile
3430
Radeon RX 6600M
7842 +129%
Blender
GeForce RTX 2050 Mobile
795
Radeon RX 6600M
896 +13%